I did this character based on the art of Dean Holdeen.
For the base mesh I used maya and made the details in zbrush and photoshop for textures.
I did the rigging and animation in maya and a small presentation in real time using Unity. (Thanks Holdeen for your permission). Who wants to see the model in real time look here: http://www.gilbertomagno.com/MaxUnity.html
Video Presentation: http://www.youtube.com/watch?v=7VwMZQ0at2Y
Hope you enjoy!
Marcos Jucá on Tue, 22 October 2013 6:47pm pt: Giba, sem comentarios para o seu trabalho, muito show cara parabéns e sucesso.....
en: Giba, without comments to your work, very expensive show congratulations and success .....
Gmagno on Sun, 18 August 2013 2:20am Thank you mr Lon! Good see you over here.
Lon on Tue, 04 June 2013 1:41pm Awesome model, and great rendering! Really nice work!