Christopher (Forums) on Mon, 03 June 2013 4:15pm
fpatrocinio : Thanks . . . :)
Fpatrocinio (Forums) on Sat, 01 June 2013 7:26pm
UAU!! So many details. And if you did most of the work in 3ds max i can imagine how many chamfers, and push and pull vertices...I would love to see the character animated.
Christopher (Forums) on Sat, 01 June 2013 3:50pm
McFly : Thanks, I wanted to create just a complex and so detailed Sci-Fi female character and a little bit fan art, and I didn't follow the rules so much! the rules was creating a character that best match with characters in Mass Effects, but my character is so similar to Crysis . . . ;PI could pose the character simply with zbrush, but I wanted to build the whole character just by using only 3Dsmax ( just for fun :) ). I use zbrush just very simple base mesh, 99.999% was done in 3dsmax. so Skinning and posing this kind of character by using 3dsmax really is a nightmare, so I prefer to have a simple basic pose rather than dynamic pose.
Christopher (Forums) on Sat, 01 June 2013 3:23pm
astroAJ : Thanks, ya that was for the challenge and I had lack of time . . . :(
Pankaj Singh on Thu, 30 May 2013 10:10am
Its an awesome work, great detail and a good concept. It would have been great if you would have explained why u chose to give a particular shape to the gun or the character.
McFly (Forums) on Sun, 26 May 2013 1:26pm
Well now that's a big gun. Is that some sort of switch I see where her nipples are?Not sure such shoes are the best choice for her type of job.Great work indeed but I have to agree with the pose being too basic.
Christopher Parnian on Sun, 26 May 2013 10:04am
Thanks to 3dtotal crew for puting my imange to the gallery, by the way I had forgotten to add this link https://vimeo.com/59767917
AstroAJ (Forums) on Sun, 26 May 2013 5:13am
Excellent work, modelling looks great. I think presentation and the pose of the character could be worked on a bit ;)