Raul on Mon, 05 July 2010 5:32pm
Faisal on Wed, 30 June 2010 10:11pm
great jod (the hair is impossibly great )
Davarb (Forums) on Mon, 28 June 2010 1:15am
Shadowseve (Forums) on Sat, 26 June 2010 5:37pm
Love the stylization of this. Well modeled and the textures are nice.
Davarb (Forums) on Fri, 25 June 2010 6:51pm
Thanks arthurduque! :dance::dance:
Arthurduque (Forums) on Fri, 25 June 2010 5:47pm
This is a really great!! nice cartoon Styleee!!!
Davarb (Forums) on Fri, 25 June 2010 10:40am
Wow!! That's too much JonJon :haha:!Thank you a lot!
JonJon (Forums) on Fri, 25 June 2010 5:02am
I can honestly say one of my favorite pieces of digital art. ever.
Davarb (Forums) on Wed, 02 June 2010 7:29pm
Thanks a lot Shadowkath :wave:!
Shadowkath (Forums) on Wed, 02 June 2010 6:28pm
Really well done, nice job.
Davarb (Forums) on Sun, 09 May 2010 10:38pm
Hahahaha ok! Now that I' ve seen your avatar I understand... :drool:
Davarb (Forums) on Sun, 09 May 2010 10:37pm
Hi Abelo!I'm glad you like it :haha:. Where you' ve seen before?Greetings!
Abelo (Forums) on Sun, 09 May 2010 10:28pm
I'm going to pretend I hadn't seen it before and say it's wonderful. The attention to detail is amazing, David :)
Davarb (Forums) on Sun, 09 May 2010 10:18pm
Thanks a lot Silok! :dance:
Silok (Forums) on Sun, 09 May 2010 10:12pm
I like the style and modeling, good work.
Davarb (Forums) on Sun, 09 May 2010 8:53pm
Hi NinthJake! :wave:Thanks for your comment :).That small pieces are a small detail I thought it would be interesting to add because they are in the original artwork, and also, because I wont rig this character to animate: it would be ridiculous to see that pieces in an animated scene I think.Greetings!
NinthJake (Forums) on Sun, 09 May 2010 8:29pm
Really beautiful. I love the style of it all.I just have one question. What are the triangular pieces that are floating above the elbow, the hair and the cloth?I have been thinking of them as parts blowing in the wind but they don't really feel that natural since they are the same materials as their respective parents (what they are hovering over) But they still seem intentionally left in so I am kind of curious as to what it is :PReally nice image though man :)
R3dvfx (Forums) on Fri, 07 May 2010 3:42am
Hi, great modeling and texture ! fantastic pose. I love this modelcongrats man !
Shadowseve (Forums) on Thu, 06 May 2010 9:24pm
I like it. Well modeled and well styled. My only critique is a personal. I would have made the blade with the glow only on the edge to act like a sheen, not the whole blade, but that is just a personal nit noid. Well done.
Davarb (Forums) on Thu, 06 May 2010 7:28pm
Wow! Thanks a lot to everyone for your comments! Glad you like it :haha:@selahpoetic:Well, when I started working on this piece I thought the best workflow will be making the basemesh directly copying the pose, then sculpting high res details in zbrush and importing back all in softimage optimizing the mesh with decimation master. So that's how finally I've done it.The good point about this workflow is that I can focus in modeling and sculpting fine details without worrying about mesh, uv seams with normal maps and all kind of headaches related to mesh topology.Greetings!
Chunkymunky (Forums) on Thu, 06 May 2010 11:21am
Beautifully done! Like a modern high poly Monkey Island character, wonderful stylisation and excellent details love it!
Chris_solo (Forums) on Thu, 06 May 2010 9:58am
oO! Nice! I like the design work!
Selahpoetic (Forums) on Thu, 06 May 2010 2:09am
Do you have any Wip Images or wireframes to post?
This is an awesome image and its pretty dead on to the concept!! how did you go about creating this piece? Sounds like you built a basemesh and then sculpted the character. Could you describe what you did exactly?
M_Cederstrom (Forums) on Thu, 06 May 2010 1:06am
that looks sweet. :D