Suburbs of Mexico City

By Olivier Vernay-Kim

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Date Added: 23rd April 2010
Author URL:
http://oli.vernay.free.fr (opens in new window)
Email:
kive7701@yahoo.fr  
Notes:
I started with some assets I did for a Ghost Recon 3 trailer, then added some details, more buildings, textures, etc...

Everything is 3D (Scanline+Light Tracer), including the sky, made with Dreamscape.
|  Comments 33 Comments
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Readers Comments
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Miroslav on Wed, 11 May 2011 6:43pm
nice work!
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Andy on Thu, 02 September 2010 3:21pm
Wow, that looks great!
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Bruno on Fri, 16 July 2010 3:08am
beautiful, great attention to details... looks real
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Pipec on Fri, 02 July 2010 2:52am
en: Incredible, too good
sp: Increible Demasiado bueno
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Iliass 3d on Sat, 26 June 2010 10:03pm
great work
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Bakho (Forums) on Sat, 08 May 2010 5:24am
Thanks again for your comments !About 900,000 polys for the whole scene. It's mostly straight walls and there's no displacement.
AGONIST (Forums)
AGONIST (Forums) on Thu, 06 May 2010 2:10pm
Coooooooooooooool!!!!!!!Amazing..!! great works..
Mastersotelo (Forums)
Mastersotelo (Forums) on Mon, 03 May 2010 4:39pm
insane work man. awesome. just awesome.
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Reza_tayebi (Forums) on Sat, 01 May 2010 10:10pm
amazing work. how many polygons?!!!
MStandar (Forums)
MStandar (Forums) on Sat, 01 May 2010 6:27pm
Modeling is spot on, and the render is beutiful, Great work bakho, great work.regards, marcus
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Bakho (Forums) on Sat, 01 May 2010 6:21am
Thanks everyone !-Rich-3DT : Thanks for the plug !-.seven : I had 2GB of ram when I did it, so no more than that, and maybe 2gigs of swap. There are a lot maps but most of them are pretty low res since they don't cover a large area.-danielmn : Thanks, I agree with that !
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Danielmn (Forums) on Sat, 01 May 2010 12:26am
Freakin great man.I tell people all the time it doesnt matter the tool you use its how you use it. And you have proven that great job.
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Moh11raf (Forums) on Fri, 30 April 2010 4:22pm
wow ; st's very best
Eydi (Forums)
Eydi (Forums) on Fri, 30 April 2010 3:07pm
[QUOTE=arthurduque;787556]oahoahoa!! this images its perfect!!!textures, light, details and modeling!!congrats[/QUOTE]Agree!! Very perfect job :)
Arthurduque (Forums)
Arthurduque (Forums) on Thu, 29 April 2010 4:08pm
oahoahoa!! this images its perfect!!!textures, light, details and modeling!!congrats
.seven (Forums)
.seven (Forums) on Thu, 29 April 2010 3:05pm
awesome work. What is your texture memory footprint?
Rich-3DT (Forums)
Rich-3DT (Forums) on Thu, 29 April 2010 10:35am
This is a very believable scene rich in incidental detail and great textures. A great job and worthy of being plugged so go ahead and claim your award.
Tjerkotten (Forums)
Tjerkotten (Forums) on Wed, 28 April 2010 8:57am
that is a pretty heavy scene. great work
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Bakho (Forums) on Tue, 27 April 2010 6:36pm
Thanks so much for your comments !About the renderer, it's scanline with Light Tracer ("advanced lighting"), so with a standard skylight and light bounces activated.It's not physically correct like Vray or Mental Ray, but for exterior scenes it works fine.Anyway, I won't use it again since render times can be awfully long (no optimizations, bad use of multicore processors...)
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Keraj37 (Forums) on Tue, 27 April 2010 9:56am
Scanline?! The best render in scanline ever! Or maybe textures had lights informations? Anyway it is great art
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Shadowseve (Forums) on Sun, 25 April 2010 5:06pm
Very well done. Love how real this looks.
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Aasm271 (Forums) on Fri, 23 April 2010 11:13pm
this is jaw dropping piece of work sir. you have my respect.your work is very inspiring.:)
Bubbaloo (Forums)
Bubbaloo (Forums) on Fri, 23 April 2010 7:12pm
Wow, I've never seen scanline look so great!
Betelgeuze (Forums)
Betelgeuze (Forums) on Fri, 23 April 2010 5:46pm
Amazing, looks so real! Imagine games looking like this in a couple of years :D
DaddyDoom (Forums)
DaddyDoom (Forums) on Fri, 23 April 2010 5:26pm
Very very very very good!Very good!
C2theG (Forums)
C2theG (Forums) on Fri, 23 April 2010 4:44pm
wow this is scanline? Amazing. I love environmental pieces like this one. Would be awesome to see some "god rays" coming out from the alleys an such :D
Hulahuga (Forums)
Hulahuga (Forums) on Fri, 23 April 2010 4:26pm
Wow!......Frigging awesome quality :) Looks incredibly real!
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Fredivoss (Forums) on Fri, 23 April 2010 1:34pm
Very,very nice work! Cheers Fredi :)
Chunkymunky (Forums)
Chunkymunky (Forums) on Fri, 23 April 2010 10:15am
Stunning and very realistic love the modelling and the detailing and amazing texturework, amazing, it doesn't look too poly intensive either so I'm thinking it renders quite well too :)
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Bakho (Forums) on Fri, 23 April 2010 6:43am
Thanks !About the tesselated meshes, it's to quickly add some dirt on the objects (using vertex color) and some bumps and cracks.It's also worth mentioning that since it's a scanline render there's no render time displacement to help adding details.
Tokooh (Forums)
Tokooh (Forums) on Fri, 23 April 2010 6:30am
Jaw dropping work....!Awesome details and atmosphere... (i didnt understand some tesselated meshes, but its okay ;) )great workbest wishesTommy
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Bakho (Forums) on Fri, 23 April 2010 6:09am
Thanks aasm271 !Here's a wire :[img]http://oli.vernay.free.fr/images/gallerie/gr3/mexicodef wire.jpg[/img]And a bigger version :[url]http://oli.vernay.free.fr/images/gallerie/gr3/mexicogr3-1920.jpg[/url]
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Aasm271 (Forums) on Fri, 23 April 2010 12:56am
that is photoreal sir.would you care to show us the wire and your lighting set if its alright with you sir? great render :)
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Suburbs of Mexico City by Olivier Vernay-Kim 1280px X 719px