Initially done for the June Gnomon Sculpting Challenge.
But the idea grew during the challenge and I had to finish
it to fullfill the ambience I wanted to show with the sculpt.
Base mesh was done in Cinema4D then exported to ZBrush
where I sculpted the details, posed him and did some
corrections on the proportions. Once the sculpt was finished
I exported it back to Cinema4D using a fantastic IM and export
plugin called Riptide. Then I did the unwrapping in BodyPaint.
Back in ZBrush I replaced the level 1 mesh with the new
unwrapped one. Lighting was done in VRAYforC4D.