At last, I finished my Morgan Freeman project. I'm very happy with the result. I've been trying to make a film noir tribute with this fantastic actor. The process is classic: 3ds Max for the poly modelling, followed by Mudbox, and then switching to ZBrush for the high model. I made the textures with BodyPaint and Photoshop, and postproduction was done in Photoshop.
The hair is Hair&Fur, the system hair by default in Max.