Made for the Comicon Challenge. The topic was to recreate your favorite comic book character in full 3D. I chose Wolverine and
I started off using ZBrush for the high poly, and then Maya w/NEX Plugin for retopology and rigging/posing. 3ds Max was used for normal map baking and rendering. Crazybump was used for the fine details in the normal map, and finally, Photoshop was used for the presentation and texture work
The Specs: Polys - 6995. Textures: 1024x1024 (Diffuse, Normal, Specular).