Here is my final version of the hunter. It?s done im Max5.1, 2.3 Mio Faces,Rendertime 14 Minutes, all Materials are 100% procedural. If there are any
questions about them, please feel free to ask.
I did not render it in an environment as I found that any environment would only confuse the eye, as this model is pretty detailed. I love pure images
with nothing than the model in it...
Let me explain (and justify!) the pose, that has been criticised by some people..
People have recommended, that I should give him a more dynamic pose and turn the bode slightly, to rotate the chest so it?s parallel to the front (left)
leg.>From a martial arts perspective, a pose like this would be a typical defensive pose though. (it?s harder for the enemy(s) to hit the body).
I absolutely wanted a strictly offensive pose! So I did not turn the body - it has to faces the enemy. In this way, a martial arts fighter has a lot
more power when he strikes and can move faster.. it might look "stiff" to some people though.
OK, I don?t want to talk too much, here it is. Please feel free to ask any questions! I answer almost every single email, I do NOT answer questions like "Where can I download Max"!