Baywood Red Light

By Luis Nieves

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Date Added: 23rd July 2013
Author URL:
http://www.lendesign.com (opens in new window)
Email:
luiseduardonieves@yahoo.com  
Notes:
The Pagani Zonda is to my eyes one of the most beautiful machines ever made. I like to think in vehicles as alive beings. Always raw, powerful mechanical, main characters of my one frame stories. This image is a tribute to the San Francisco Bay Area which I happen to miss very often.
|  Comments 32 Comments
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Readers Comments
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Diaoaih (Forums) on Tue, 03 September 2013 10:06pm
[QUOTE=luisnieves;950411][COLOR="SandyBrown"]Not at all [B]apMuske[/B]l, everything is used and recycled. After you have a decent spline cage lofting converting to poly and merging is a piece of cake ;)I have some exterior environment wireframes to share, don't pay too much attention to the main building, it is only blocked so far. I also have a car showroom done I'm happy with. Let me know what you guys think.[/COLOR][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot01.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot02.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot03.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot04.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot05.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot06.jpg[/IMG][/QUOTE]as is done with line rendering this please help.
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Neil on Tue, 23 July 2013 12:37pm
Could we have a breakdown, wires, comping and so on?

Great work, love it.
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Luisnieves (Forums) on Sun, 07 July 2013 8:11pm
[COLOR="DarkOrange"]Thanks a lot for your comments, interest, feedback and support guys! I decided the rear shot make the best gallery entry and I already made my submission. See you all next piece :)Cheers![/COLOR]
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Xenodile (Forums) on Wed, 26 June 2013 11:43am
Beautiful... I can't find an image of the car on google that comes close to matching the quality of this. Really fantastic work luisnieves!
[W]olF (Forums)
[W]olF (Forums) on Tue, 25 June 2013 8:52pm
oh my god...man i cant believe it!,i check this car every day i swear!...bravo!bravo:0
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Luisnieves (Forums) on Tue, 25 June 2013 12:07am
[QUOTE=Kage;951808]I said it once, and I'll say it again; this is some damn well done work.I do think that the carbon could do with more of a matte apperance, to show the fact that you tend to find one weave reflects more than the other more (or seems to) and the lights could do with a bright spot in the centres of the L.E.D's which could easily be added I would have thought.I'm guessing the car shader has different layers? Like a fleck layer etc?But wow, its looking so good[/QUOTE][COLOR="DarkOrange"]Thanks a lot Kage, I made corrections on all your suggestions, but you already know that =)[/COLOR][QUOTE=ClassicGamer-3DT;951840]..... oh wow...... just stunning[/QUOTE][COLOR="DarkOrange"]Thanks a lot man, I appreciate it[/COLOR][QUOTE='[W]olF;952686']oh,oh,oh...amm,maazzzz,iiiing....i cannnnnt talllk....beeeeautiful and sssstunning!...brrrravo man,bravoooo!:)[/QUOTE][COLOR="DarkOrange"]Thank you, really glad you liked it[/COLOR][QUOTE=brentagain;952706]good work....but your colors are too saturated[/QUOTE][COLOR="DarkOrange"]Tks bretagain, you are right. I brought a final comp with a small color correction where I turned down the color gain a little bit. Is looking much better[/COLOR][QUOTE=xenodile;952708]Inspirational work! Really nice detailing. Have you modeled the interior?I think the wheels may be slightly over-saturated, but I wouldn't say that of the rest of the car.[/QUOTE][COLOR="DarkOrange"]Xenodile, tks for your input, the interior is completely modeled, it doesn't have shaders or textures though. For the shots I'm making it doesn't make much of a difference. I posted some references for you to check the materials and a final image gallery ready. I'm calling this one done, let me know what you guys think.[/COLOR][IMG]http://lendesign.com/PaganiZonda/Reference.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/Reference03.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/Pagani_Zonda_Luis_Nieves_Hero_RearShot_6-20-13.jpg[/IMG]
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Xenodile (Forums) on Mon, 24 June 2013 9:00pm
Inspirational work! Really nice detailing. Have you modeled the interior?[QUOTE=brentagain;952706]good work....but your colors are too saturated[/QUOTE]I think the wheels may be slightly over-saturated, but I wouldn't say that of the rest of the car.
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Brentagain (Forums) on Mon, 24 June 2013 8:49pm
good work....but your colors are too saturated
[W]olF (Forums)
[W]olF (Forums) on Mon, 24 June 2013 4:36pm
oh,oh,oh...amm,maazzzz,iiiing....i cannnnnt talllk....beeeeautiful and sssstunning!...brrrravo man,bravoooo!:)
ClassicGamer-3DT (Forums)
ClassicGamer-3DT (Forums) on Fri, 14 June 2013 10:09am
..... oh wow...... just stunning
Kage (Forums)
Kage (Forums) on Fri, 14 June 2013 12:26am
I said it once, and I'll say it again; this is some damn well done work.I do think that the carbon could do with more of a matte apperance, to show the fact that you tend to find one weave reflects more than the other more (or seems to) and the lights could do with a bright spot in the centres of the L.E.D's which could easily be added I would have thought.I'm guessing the car shader has different layers? Like a fleck layer etc?But wow, its looking so good
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Luisnieves (Forums) on Wed, 12 June 2013 11:53pm
Rear shot
[COLOR="DarkOrange"]Here is another render, now from the rear end. I had to blur the banners on the road, please omit that detail. I also have the HiRes shot taken from the traffic light camera. Let me know what you think[/COLOR][IMG]http://lendesign.com/PaganiZonda/Pagani_Zonda_Luis_Nieves_BackShot_HDRi.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/Pagani_Zonda_Luis_Nieves_AerialShot_HDRi.jpg[/IMG]
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Luisnieves (Forums) on Tue, 04 June 2013 4:15pm
[QUOTE=Kage;951016]Wow!!!! You could have a micture. Add a sky HDRI or something, or some form of other environment and mix it in to add a bit of variation.The only thing off is the cement texture next to the grids in terms of texture. That is it!!!If you can, add a bit of transulancy in the leaves, i,e with SSS, or similar. That will really improve the look.I do suggest also you squash the tyres down rather than put them slightly through the floor as with an image this good, you notice almost straight away.Use a deformation tool, like a slight squash or something only at the bottom to enhance the image.[/QUOTE][COLOR="DarkOrange"]Kage thanks a lot for your input! I'm glad you pointed those things out. The leaves have translucency, the light direction in that shot is not taking the best out of the shader. I fixed the texture near to the grid, I repaint some parts and raise up the resolution. In the next render I'm using a HDRi map, that bumped up all those beautiful light, and shadow values you are talking about. Is like adding a new layer of photo realism to the composition. The tires will remain the way they are, I tried using deformers but the displacement on the tire tread didn't like it. I guess as it was baked it need to keep using the same points in space originally assigned. Those change when a lattice or something else is applied.I have a small test to share, I'm currently waiting for a Hi Res render to come out where everything looks better.Cheers![/COLOR]
Kage (Forums)
Kage (Forums) on Sun, 02 June 2013 1:13am
Wow!!!! You could have a micture. Add a sky HDRI or something, or some form of other environment and mix it in to add a bit of variation.The only thing off is the cement texture next to the grids in terms of texture. That is it!!!If you can, add a bit of transulancy in the leaves, i,e with SSS, or similar. That will really improve the look.I do suggest also you squash the tyres down rather than put them slightly through the floor as with an image this good, you notice almost straight away.Use a deformation tool, like a slight squash or something only at the bottom to enhance the image.
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Luisnieves (Forums) on Fri, 31 May 2013 9:15am
[QUOTE=Kage;950425]This is looking majorly impressive dude. The detail is something else. I see this is going to look pretty damn photo real when its done[/QUOTE][COLOR="DarkOrange"]Thanks a lot Kage, I'll do my best =)[/COLOR][QUOTE=apMuskel;950434]What I think? I think your not useing a laptop like me for your work. Wow, thats a massive scene. Truely amazing work[/QUOTE][COLOR="DarkOrange"]Thanks man[/COLOR][QUOTE=ClassicGamer-3DT;950717]This is one gorgeous piece of artwork, work to be proud of for sure.... seriously great :)[/QUOTE][COLOR="DarkOrange"]Thanks a lot man, I do really appreciate your kind comment[/COLOR][QUOTE=zancoisrice@yahoo;950725]Dope Ride, Great Renders! Good Job!!![/QUOTE][COLOR="DarkOrange"]Thanks dude[/COLOR][COLOR="DarkOrange"]I have an initial test using MR linear work flow and physical sun and sky. It is missing some shaders and small geometry details here and there. Being a full CG shot I'm happy with the overall look, but I'll also want to give it a try using IBL. Feel free to comment. Tks[/COLOR][IMG]http://lendesign.com/PaganiZonda/Pagani_Zonda_Luis_Nieves_Environment01.jpg[/IMG]
Zancoisrice@yahoo (Forums)
Zancoisrice@yahoo (Forums) on Wed, 29 May 2013 4:27am
Dope Ride, Great Renders! Good Job!!!
ClassicGamer-3DT (Forums)
ClassicGamer-3DT (Forums) on Tue, 28 May 2013 11:52pm
This is one gorgeous piece of artwork, work to be proud of for sure.... seriously great :)
ApMuskel (Forums)
ApMuskel (Forums) on Sat, 25 May 2013 7:51am
What I think? I think your not useing a laptop like me for your work. Wow, thats a massive scene. Truely amazing work
Kage (Forums)
Kage (Forums) on Sat, 25 May 2013 1:47am
This is looking majorly impressive dude. The detail is something else. I see this is going to look pretty damn photo real when its done
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Luisnieves (Forums) on Fri, 24 May 2013 9:44pm
[COLOR="SandyBrown"]Not at all [B]apMuske[/B]l, everything is used and recycled. After you have a decent spline cage lofting converting to poly and merging is a piece of cake ;)I have some exterior environment wireframes to share, don't pay too much attention to the main building, it is only blocked so far. I also have a car showroom done I'm happy with. Let me know what you guys think.[/COLOR][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot01.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot02.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot03.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot04.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot05.jpg[/IMG][IMG]http://lendesign.com/PaganiZonda/PaganiZonda_LuisNieves_ExteriorShot06.jpg[/IMG]
ApMuskel (Forums)
ApMuskel (Forums) on Wed, 22 May 2013 7:52am
yeah I understand you get that advantage with the spline cage. But man it looks like a lot off work tho :PLoving the new comp, very photo realistic
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Luisnieves (Forums) on Tue, 21 May 2013 7:55pm
[QUOTE=NinthJake;950053][IMG]http://www.doityourself.com/forum/attachments/general-chats-discussions/8637d1359601635-jersey-shore-sandy-devestation-still-surrounds-me-jaw-dropping-face-68048012641.jpeg[/IMG]Dude, that is just awesome! I can see no pinching in the geometry and it is super-detailed. The texturing and rendering is also perfect.Just amazing.[/QUOTE][COLOR="SandyBrown"]Thanks NinthJake, Still a bit more to come ;)[/COLOR][QUOTE=apMuskel;950056]That is eyecandy allright. Great work :) I've seen people do that spline cage before..but why do that? What is the advantedge?[/QUOTE][COLOR="SandyBrown"]Thanks man, The spline cage is used in initial stages as digital blueprint, It'll help to get the measurement and proportions of your model just right! Even before you start any modeling task, creating a spline cage corrected and tuned with photo references, is at least to me mandatory. Later one you can use the curves to loft nurbs panels, that you can convert to polys, merge, and bevel. You can't have better than that. clean geometry out of bumps, or pinching for the excessive tweaking and vertex moving proper of polygonal modeling.[/COLOR][QUOTE=cheese3000;950063]Wow, really nice work.All those details are amazing, how long did it take to model?[/QUOTE][COLOR="SandyBrown"]Tks dude, Not sure right now, I would say 6 to 8 weeks[/COLOR][QUOTE=astroAJ;950087]really nice and well modeled car. I think presentation could be a little more interesting. :)[/QUOTE][COLOR="SandyBrown"]Tks man, Totally agree, It'll not disapoint when done. It still not in the finished work section ;)[/COLOR][QUOTE=Kage;950095]I like how you've dirtied it up, but yeah I agree that the renders could indeed for one thing be BIGGER, and be different. Amazing model though and texturing looks great too![/QUOTE] [COLOR="SandyBrown"]Tks man, I feel you. Studio renders are always the same, even when flawless the style it is turning itself in to a cliche. I think these are about right, but these are not even close from being my final images. Stay tuned guys.Some environment [B]progress[/B]... Let me know what you think. Cheers[/COLOR]
Kage (Forums)
Kage (Forums) on Tue, 21 May 2013 2:09pm
I like how you've dirtied it up, but yeah I agree that the renders could indeed for one thing be BIGGER, and be different.Amazing model though and texturing looks great too!
AstroAJ (Forums)
AstroAJ (Forums) on Tue, 21 May 2013 1:05pm
really nice and well modeled car. I think presentation could be a little more interesting. :)
Cheese3000 (Forums)
Cheese3000 (Forums) on Tue, 21 May 2013 8:53am
Wow, really nice work.All those details are amazing, how long did it take to model?
ApMuskel (Forums)
ApMuskel (Forums) on Tue, 21 May 2013 6:06am
That is eyecandy allright. Great work :) I've seen people do that spline cage before..but why do that? What is the advantedge?
NinthJake (Forums)
NinthJake (Forums) on Tue, 21 May 2013 3:10am
[IMG]http://www.doityourself.com/forum/attachments/general-chats-discussions/8637d1359601635-jersey-shore-sandy-devestation-still-surrounds-me-jaw-dropping-face-68048012641.jpeg[/IMG]Dude, that is just awesome! I can see no pinching in the geometry and it is super-detailed. The texturing and rendering is also perfect.Just amazing.
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Luisnieves (Forums) on Mon, 20 May 2013 10:33pm
Studio renders
Orange and White
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Luisnieves (Forums) on Mon, 20 May 2013 9:09pm
Finally! Enjoy...
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Luisnieves (Forums) on Mon, 20 May 2013 9:08pm
This is a lot isn't? Some more
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Luisnieves (Forums) on Mon, 20 May 2013 9:06pm
And some more
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Luisnieves (Forums) on Mon, 20 May 2013 9:03pm
Some more print screens
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Baywood Red Light by Luis Nieves 1280px X 720px