Biker - Realtime Game art

By Sam Chester

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Date Added: 1st June 2010
Author URL:
http://www.SamChester.co.uk (opens in new window)
Email:
info@SamChester.co.uk  
Notes:
biker character which was a test bed for some techniques I wanted to try out.... and as such took a looooong time to finally get round to finishing!

The character is a realtime viewport capture from MAX using realtime shaders, AO, realtime shadowing and an anisotropic shader for the hair with the background and minor post work in Photoshop.

The polycount comes in around 14,000 for the character with full hair and weapon.
|  Comments 34 Comments
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Readers Comments
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Torch (Forums) on Mon, 07 May 2012 2:27pm
Hi man, it looks great - just a few pointers. The head is a little too big giving the guy more of a shorter, dwarf-like appearance. The length of the legs from the base of the groin to the bottom of the feet should be the same length as the base of the groin to the top of the head, (right now this also contributes to his squat, short appearance.) I don't know if it was deliberate in terms of breaking proportion rules, if that's what you were going for though. Detail, texture and presentation wise its pretty flawless, really good work there :) All in all pretty damn impressive!
Shadowkath (Forums)
Shadowkath (Forums) on Wed, 26 May 2010 9:39pm
I agree with all of the above responses, solid job, great detailing job. I like the quality of the texturing. One question though: On the initial picture, was it intended to have his back arm be so out of focus? It seems a bit odd that it would be that out of focus. unless the camera is trying to focus on something specific.
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HighPolyBear (Forums) on Wed, 26 May 2010 8:45pm
Great work! The textures works is amazing! Im speachless
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Fat_cap (Forums) on Wed, 26 May 2010 8:12pm
Thanks again for the comments guys. I've been away from the computer for a few days so hadn't had a chance to put the wires/ textures up as requested - here they are now though for posterity!Hope you like!Wires[IMG]http://www.samchester.co.uk/3d/biker/SamChester_biker_wires.jpg[/IMG]Textures[IMG]http://www.samchester.co.uk/3d/biker/SamChester_biker_textures.jpg[/IMG]
Hulahuga (Forums)
Hulahuga (Forums) on Wed, 26 May 2010 8:09pm
Ah cool. Thanks for sharing :)!
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Chichiri (Forums) on Wed, 26 May 2010 6:52pm
Well done, the model, the textures, everything, as I saw it first time it was hard to figure out that it was realtime.
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Lobster007 (Forums) on Tue, 25 May 2010 6:59am
Great job. Such many excellent details. And very nice character.[url]http://www.3d.sk/?ref=21[/url]
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Fat_cap (Forums) on Mon, 24 May 2010 9:06am
Sorry for the late reply - I have been away from the computer for a few days and haven't been checking my mail.Thanks for the award and frontpage forum plug - it is great that everyone is enjoying the character so much!I will post some wires later on- there isn't any magic to see really though as I haven't optimised the character at all and is probably un-neededly dense. Seeing as how it wasn't going in game, the thought of whittling away polygons and collapsing edge-loops to get to a certain polycount was forgotten about over just getting a nice render :)@hulahuga - The DOF was added in Photoshop afterwards so I could place the background in seemlesly and not have to worry about the alpha for the DOF blurred areas. The viewport DOF effect can give some pretty nice results though if you are wanting to emulate a more "realtime" DOF effect.
E4sY (Forums)
E4sY (Forums) on Sat, 22 May 2010 3:33pm
great job on the character. all the small details give him lots of character.
Poopipe (Forums)
Poopipe (Forums) on Fri, 21 May 2010 9:07pm
ta for the linky - I'll have a snout at the anisotropic shader when i've got my thinking head on.
AGONIST (Forums)
AGONIST (Forums) on Fri, 21 May 2010 7:46am
Nice work!!! detail is very good!!
Bigley (Forums)
Bigley (Forums) on Fri, 21 May 2010 7:08am
awesome man! Yeah I would love to see some lowpoly wires as well.
MaView (Forums)
MaView (Forums) on Thu, 20 May 2010 2:27pm
Great charac and Excellent work!Really nice work!
Crazyfool (Forums)
Crazyfool (Forums) on Thu, 20 May 2010 1:18pm
great work sam, Texture work is beautiful, any chance of wires :D
Biano3d (Forums)
Biano3d (Forums) on Thu, 20 May 2010 12:13pm
awesome work man...congrats...
Hulahuga (Forums)
Hulahuga (Forums) on Thu, 20 May 2010 10:55am
Wow man! Way cool biker :). Textures are nice, shaders ace and underlying modeling looks good as well :)But how did you do the DOF if it was a viewport shot? Photoshop?Crits might be that the color of the arms look to different compared to the face...Still awesome,Cheerios to a good artist!
ClassicGamer-3DT (Forums)
ClassicGamer-3DT (Forums) on Thu, 20 May 2010 9:51am
Awesome artwork, you've made my 2nd pick this week for the top banner plug :) Well done, remember to claim your golden eye award [URL="http://forums.3dtotal.com/awards.php"]here[/URL]Kind RegardsCG.
NitroLiq (Forums)
NitroLiq (Forums) on Thu, 20 May 2010 1:33am
Absolutely sick! This definitely needs to be plugged.
Thefmilyofblood (Forums)
Thefmilyofblood (Forums) on Thu, 20 May 2010 1:17am
Wow, realtime? I couldn't tell! Someone get this plugged already!
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Exigaen (Forums) on Thu, 20 May 2010 12:45am
wires please?
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Romano83 (Forums) on Wed, 19 May 2010 4:36pm
Really like this model. Your work on textures is excellent !!!
C2theG (Forums)
C2theG (Forums) on Wed, 19 May 2010 4:14pm
Really nice model. Very rough and tumble feel to him. great work! :dance:
Chris_solo (Forums)
Chris_solo (Forums) on Wed, 19 May 2010 2:40pm
very nice project! I've already seen it on ZbC !
Chunkymunky (Forums)
Chunkymunky (Forums) on Wed, 19 May 2010 1:14pm
Thanks for the info about his size, you can tell alot of hard work went into creating him, love the style such a cool character :)
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Fat_cap (Forums) on Wed, 19 May 2010 12:18pm
Glad everybody is liking it - it's nice to get such a good response :)The character is meant to look squat and powerful - the proportions went through many revisions until I settled on the final ones and is something that a lot of people had an opinion on! @poopipe - The shader I used for the body and head can be downloaded here [url]http://www.laurenscorijn.com/viewportshader[/url] - the page gives an overview of the effects and material slots it has - as you can see you can get some pretty snazzy effects with it! Turn on realtime shadowing, viewport AO and crank your videocard AA settings upm and you will get a similar setup to what this guy was captured in. The hair shader is just an updated version of one of the meterials that come with ShaderFX - just tweaked to add alpha blending to the sorting and a diffuse slot as far as I can remember - nothing fancy.
Poopipe (Forums)
Poopipe (Forums) on Wed, 19 May 2010 10:56am
*cough* share the shader *cough*:pit looks brilliant mate, the texture work is superb. I was thinking his limbs were a bit short at first but actually I'm coming round to the proportions now. ill give it some stars i think :D
Tjerkotten (Forums)
Tjerkotten (Forums) on Wed, 19 May 2010 10:39am
[QUOTE=fat_cap;791315]Thanks for the replies guys- glad you like it :)@tjerkotten - the turnaround shots are straight from MAX viewport as stated - no reason for me to lie! I used Laurens Corjin's Xoliul shader for the body and head and a proprtietary anisotropic shader for the hair. The first shot has had post work added in Photoshop though as stated......QUOTE]I have never seen such a high quality model with shadows, lighting and everything in the viewport. If you say its looking like that with the use of some plugins, i believe you. Only i have never seen it like this in a studio or online. Great job!
Chunkymunky (Forums)
Chunkymunky (Forums) on Wed, 19 May 2010 9:15am
Superb work of the character, especially the texturework, but is it me or is this guy short? If that's the way you intend him to be then that's ok, just wondering :)
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Shadowseve (Forums) on Tue, 18 May 2010 10:00pm
Really nice. Work excellent detail and the mats are ace.
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Fat_cap (Forums) on Tue, 18 May 2010 8:52pm
Thanks for the replies guys- glad you like it :)@tjerkotten - the turnaround shots are straight from MAX viewport as stated - no reason for me to lie! I used Laurens Corjin's Xoliul shader for the body and head and a proprtietary anisotropic shader for the hair. The first shot has had post work added in Photoshop though as stated.The realtime AO, and shadows were turned on in the viewport and there were a few variations of the shader used on the body in one multi-sub material so that some areas could have reflection maps/ high or higher spec values than others and give a nice range of materials to the whole character - other than that no trickery :)@Fabio Brasilien - Its using 2048x2048 textures for the head, 2048x2048 textures for the body and a 1025x512 for the hair - pretty intensive but I wanted it to hold up well for facial close-ups. It's not going to be used in-game so I didn't need to optimise too much!
Tjerkotten (Forums)
Tjerkotten (Forums) on Tue, 18 May 2010 8:25pm
i say, Sick!. But you say the character looks like that in your viewport. I doubt that. The guy itself is awsome. This deserves frontpage!
Gmagno (Forums)
Gmagno (Forums) on Tue, 18 May 2010 7:21pm
wow man! Great character, texture and presentation! There seems realtime, seems to render. Next gen total. Congrats!
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Fabio Brasilien (Forums) on Tue, 18 May 2010 7:20pm
Perfect Job!!! This is how next gen characters should look like!!! Can you show us some textures and wireframe? ;PIs that a 2048x2048 texture?
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Marina Benites (Forums) on Tue, 18 May 2010 7:15pm
Veryy cooll man! Nice details and proportion!
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Biker - Realtime Game art by Sam Chester 1339px X 1600px