Holdeen's Max - Real Time Character


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Date Added: 4th June 2013
Author URL:
http://www.gilbertomagno.com (opens in new window)
Email:
gmagno3d@gmail.com  
Tutorial Link:
Notes:
I did this character based on the art of Dean Holdeen.
For the base mesh I used maya and made the details in zbrush and photoshop for textures.
I did the rigging and animation in maya and a small presentation in real time using Unity. (Thanks Holdeen for your permission). Who wants to see the model in real time look here: http://www.gilbertomagno.com/MaxUnity.html
Video Presentation: http://www.youtube.com/watch?v=7VwMZQ0at2Y
Hope you enjoy!
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Readers Comments
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Abbas Nickmanesh on Wed, 16 April 2014 10:36pm
amazing work.thanks for sharing this.
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Marcos Jucá on Tue, 22 October 2013 6:47pm
pt: Giba, sem comentarios para o seu trabalho, muito show cara parabéns e sucesso.....
en: Giba, without comments to your work, very expensive show congratulations and success .....
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Gmagno on Sun, 18 August 2013 2:20am
Thank you mr Lon! Good see you over here.
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Lon on Tue, 04 June 2013 1:41pm
Awesome model, and great rendering! Really nice work!
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Holdeen's Max - Real Time Character by Gilberto Magno 919px X 1080px