Project Overviews
 
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Project Overviews Tutorials
This is the newest section of 3DTotal's tutorial area, these tutorials are not designed to be step by step guides and are often not software specific but instead provide an insight into how great cg is created, how projects are tackled and give away a few tips from the pros. . all in all very worth while! Happy browsing!

Are you interested in turning one of your recent projects into a tutorial for this section. It must match the quality of the work below but we make it worth your while ;) write into Lynette Clee - Content Manager


  • "Made from Junk" by Matthew Hansel
    This tutorial concerning "made from junk" begins with a slightly apologetic disclaimer… in that I created this character with absolutely no concern for poly count, nor texture space . . .


  • "Lane" by Li Suli
    Hi,welcome to my little tutorial. I will give a little explanation of how I created this scene.
    As you can see, the ancient buildings in this picture are from Anhui Province of China. . .


  • "UNIT 35" by Stephane Israel
    In this tutorial I'm going to discribe the three steps in the making of that big fat Robot. The two first step can be apply to any 3D application. The third is more specific to Softimage XSI, as they are the basic settings I've used for the rendering. . .


  • "Making of: The Water Generators" by Cesar Romero
    In this tutorial I'll be going over the general steps taken to create the train image you see here. . .


  • "Train" by Meny Hilsenrad
    In this tutorial I'll be going over the general steps taken to create the train image you see here. . .


  • "Making of: The Box" by Hans Zijffers
    As the title tells you, this is my very first tutorial so I hope that, inspite of my lack of knowledge of the english language, everything is told and layed out in such a way you find usefull.). . .


  • "Making of: Day After" by Martin Ernst
    For this image only material from the 3D Total Texture CD's was used. Because the scene didn't require complex modelling, but lives mostly from the textures, I will concentrate on these here. As a reference for this scene served a painting by the German artists Carl Spitzweg titled "Schildwache bei Nacht" ("Shield-guard at night"). . .


  • "Making of Bridge to Avalon" by Drago Jieanu
    This is just one of those "countless hours of lost sleep" projects :p I'll give you some details as of what were the methods used in this project. First of all I scouted the net scouring some nice juicy subject to portrait in one still and I ended up with the idea of doing a lost civilisation type of image, kind-of a Stargate meets Stonehenge thing. . .


  • "Venice Dockyard" by Corey Butler
    I will give a little explanation on how I created this scene, and hopefully you will come away with some new techniques that I have used. I use 3dsmax but of course this can be applied to any other 3D software package. . .


  • "A Glimpse from the Past" by Toni Bratincevic
    As an example I will show few techniques that I used in my last work "A Glimpse Of The Past".
    As you can see above, picture looks quite good and interesting (my opinion, of course :) ) and it's not so complicated to do, I've done it in aprox. 12 hours. . .


  • "Railway Station" by Jozef Zajac
    This tutorial will be useful for all of you who are trying to create a 3d model from a real model pursuing to have precise measurements. Our approach will be to create a model of a railway station. So here are 2 photos of the mentioned station. . .


  • "Making the Scene" by Julien Noel
    This tutorial is aimed at 3dsmax users but can be followed with any 3D package. First, I will show some details of the modeling and afterwards I will explain the texturing process, after that I'll say a few words on ligthning. . .


  • "Window in Mergozzo" by Marcus Büttner
    This is the Making-of "Window in Mergozzo". The picture was created using the great 3D Total Texture CD's. I will mainly be dealing with textures in this tutorial, I will also quickly talk about modelling and lighting.. . .


  • "The Making of 'Boulevard'" by Fabricio Micheli
    This tutorial is aimed at 3dsmax users but can be followed with any 3D package. First, I will show some details of the modeling and afterwards I will explain the texturing process, after that I'll say a few words on ligthning. . .


  • "Re-texturing a Scene" by Patrick Merminod
    The purpose of this simple tutorial is to show how I used the 3DTotal texture cd's to rework an old picture. I made only few changes in the composition, but I had to modify the lighting of the scene a little bit.
    I'm working in Vue D'esprit 4.1 but it will work just as well in any other software. . .


  • "Alfama" by Miguel Fonseca
    This scene has been made with 3D Studio Max 5, but this tutorial is valid for any 3D package. The tutorial is divided in two parts: modelling and texturing. So, let's go to the «making of» of Alfama. . .


  • Texturing and Rendering a Scifi-City by Daniel Kochlowski
    To render the complete scene with fogs/glows/shadows just everything in full production quality takes about 15 minutes And to render the diffuse layer in low quality can easily take 45 minutes. . .


  • Modelling the Human Figure, chapter 6" by Peter Ratner
    There are many approaches to modelling the human. Most of these methods were designed to accomplish specific aims such as easier sulcpting of facial features, better facial animation, easier texturing, and so on . . .


  • Texturing tutorial by Musa Sayyed
    For texturing I usually use my digital camera or use a texture CD (which is more convinient). In this case i'm using 3D Total's Texture CD's. . .


  • Texturing tutorial by Miguel Madaíl de Freitas
    The idea to this picture came to me with the recent happenings in the middle east. It made me remember about the nice colors and architectural elements about oriental and desert places, all being destroyed in these days. . . .


  • Texturing tutorial by Jose Luis Ramos Serrano
    Spending time in a story saves up work. Let´s do it step by step. First of all, we´ll do balance of which elements will appear on the shot. I think a good way to begin is to define the position of the camera. . .


  • "Portal" by Javier Núñez ja3d
    Ok, let's go, this scene has been made with 3D Studio Max 5.1, but this tutorial is valid for any 3D package. The project is divided in two parts: modelling and texturing, the 90% of textures used in this scene are from Total Textures CD's . . .


  • "Surfin 2003 Texturing" by Andrea
    After modelling the scene, which is not covered in this tutorial, you must then decide what textures you are going to use and how to apply them. We will be using texporter to make things easier. . . .


  • "LowPoly Character Modelling" by Ben Mathis
    I am doing this for two reasons. First and foremost is so that any potential employers looking through my work can get an idea behind my workflow. The second reason, is because so many people model and texture WRONG! Not that my way is the only right way (but it is a right way)