Project Overviews Tutorials
This is the newest section of 3DTotal's tutorial area, these tutorials are not designed to be step by step guides and are often not software specific but instead provide an insight into how great cg is created, how projects are tackled and give away a few tips from the pros. . all in all very worth while! Happy browsing!
Are you interested in turning one of your recent projects into a tutorial for this section. It must match the quality of the work below but we make it worth your while ;) write into Lynette Clee - Content Manager
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- "Barber Shop" by Brian Baxter
I wanted to create a stylized urban environment, consistent with some cartoony/gangster characters I'd been
working on. To help visualize the scene, as well as for some inspiration I collected together various images,
primarily from the web.
- "Making of - They Came From the Sea" by Danny Felch
The scene was originally made for a 3d challenge on the Danish 3d community site www.3dmaxer.dk, it won
the contest even tho it was not finished, but the main feel, modeling and concept was there
- "Rustic House" by Miguel Fonseca
Once again i'm here to make a short tutorial about the new outstanding 3D total CD no.12/13 Textures. This new
CD is full of textures of around the world, several types of walls, bricks, concretes, great for exterior and interior architectural scenes, and with a great variety of materials

- "Anhells" by Julio C. Espada
In this tutorial I will talk about some of the processes I have used in the creation of Anhells. I will not go in deep for
evey aspect of the image, so i´m assuming you have a good knowledge of your favourite 2D/3D software. I used
3dsmax, photoshop and combustion as the main programs

- "The Phoenix Building" by Juan Siquier
In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as posible), to build
a scene, from the preparation for the project (Pre-Pro) untill the final render, as always using Discreet 3D Studio Max,
for the modelling, mapping and lighting, and Photoshop/Bodypaint for the texturing based on the great 3D total
collection of textures

- "The Bell Gate" by Andrew Suryadi
This scene was done in 3dsmax for modelling, texturing and rendering. Post production done in photoshop

- "Victorian Freak" by Merlyn Lear
This project was kind of inspired by Van Helsing Frankenstein. After watching the movie I thought I could create a
better freak than that! So I did…. God knows why?

- "Birth of a Dawn" by Khalid Al-Muhurraqi
I was strongly influenced by the sinbad travels to the strange land and finding new discoveries and new exciting landscape, this is were this location looks interesting strange but familiar and warm with a bit of a

- "Blind Warrior" by Ryan Lim
This tutorial will briefly describe how I created my blind warrior from a painting

- "Village" by dOUGh
I wanted to create a warm and pleasant nature scene. I have seen an old painted picture, which used the same perspective for a view over a valley. I wanted the viewer to look over the ocean instead. For such an image I needed an environment with the hill itself, a few houses and a lot of plants.

- "Stay Awhile" by Jacob Johnson
When making a realistic environment we must look at the world around us and figure out how the environment
works. What are the things that make a space look unique? How does the weather affect the way the texture will
be preserved? There are many ways....

- "Frog in the Pitcher Plant" by Ferenc Haraszti
Just a short rundown on how the image was brought together. The entire scene was created in 3dsmax5.1, rendered with VRay and finally the picture was touched up in Photoshop
- "Making an Orc" by Herbert Lowis
This tutorial will describe briefly how I created my orc character from scratch.
- "Curious-3"by Khalid Al-Muharraqi
This image is three aliens that keep on coming back to the same spot once a month, they are interested in us as
much as we are in them, We try to keep quiet as they look at us, observing each other it seems, they might me be explorers are interested in the universe.

- "Behind the Portrait of Dorian Grey" by Marek Denko
I had a bad time when I could not sleep because of some problems and so I tried to think of something else and I came up with this : ) I had no inspiration for my characteres, no concepts or sketches.These creatures were created piece by piece during few weeks. References of a chair, clock, chair, lamp and desk could be found on internet

- 'African Mole Warrior' by Pete Sussi
This tutorial will give you some insight into working with textures and adding some details to our model.
I decided to re-work my original "mole warrior model", which was based off of Feng's wonderful design and create my own "african warrior mole
- "Natalie"by Dani Garcia aka Woody
The target of this project was to create a rigged character as real as possible and with all the clothes layers. This has been the first time I do something like this, and also the first time I tried to do a full human character, so I also used it to learn a lot.
- "Autumn"by f2creative.net
Since it was about Plants and Trees, it was near that we did a landscape scene. Sebastian wanted some water in, I wanted leaf's flying around. At first we started with the main landscape shapes, the position of the water, basically the main scene layout. You can see a screenshot of the final scene below......
- "Home" by Roman'dOUGh'Kessler
This is a very simple scene. There are only 2 “real” Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. The footpath has a few more polygons to create bumps and holes. All the bigger Plants, as well as the long grass, are planes with textures from the Total-Textures v10. The small grass was made with Sasquatch.

- "Layering Cultures" by Marco Rolandi
The purpose of this tutorial is to create a scene using most of the textures contained in cd number 9. Examining the content of texture cd, you’ll soon realize each own “civilization” solved the same problem into different ways, using very different materials. Some used stones, some wood.
- "Saturday Knight Fever" by dOUGh
I knew this would require a lot of different people to make the scene interesting – and I also knew that I would
not be able to create 3D-models for so many different people. To model the knights was a logical decision, since
the armour would be the same for most of the knights. But for the other people in the scene it was easier to
create “place holders”.....
- "The Birdhouse: Autumn version" by Clément Choblet
The first step was to create leaves meshes from photos. I was quickly done thanks to images and alpha channel
quality.
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