Project Overviews Tutorials
This is the newest section of 3DTotal's tutorial area, these tutorials are not designed to be step by step guides and are often not software specific but instead provide an insight into how great cg is created, how projects are tackled and give away a few tips from the pros. . all in all very worth while! Happy browsing!
Are you interested in turning one of your recent projects into a tutorial for this section. It must match the quality of the work below but we make it worth your while ;) write into Lynette Clee - Content Manager
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- "Making of It Comes a Time of Death" by Radoslav Zilinsky
Hi, my name is Radoslav Zilinsky and my Internet nickname is radoxist. In this article, I would like to present to you
the process of making my picture "It comes a time of death".
- "Making of Sten" by Eduardo Oliden Hermida
My name is Eduardo Oliden; I was born in Madrid, Spain, in 1977 and I currently work for ‘PyroStudios’.
The model
is based on a design that I found on the Internet, made by Steve Wang, for the movie "Guyver 2: Dark Hero"
- "Making of The Seedbed" by Ao Xingcun
Hello, I am Ao Xingcun from china. CG is one of my favorite means of creation in art. In this article, I think it is a
pleasure to share the technique with you, which I have used in the art creation. The main subject I want to show
in this works is harmony as well as opposite relationship between nature and the human......

- "Making of Fugitive" by Mostafa Mahmoud Zaki
The Fugitive is full 3D scene done with 3D Studio max for modeling Photoshop for drawing textures that were done by
me and afterburn for final effects and Vray for rendering
- "Making of Young Rodeo" by Rishikesh Nandlasker
The idea and concept for this image for a young boy riding a huge bull came to me while scribbling in my sketch
book. I then went about creating a rough story revolving around the image.
- "Making of Mama" by Albert Feliu
I'm going to explain to you how I created my latest personal artwork called "Mama". I did it for the 50th birthday of my mum, which was several weeks ago. Obviously all the things I did can be done in many different ways. The techniques that i have used in this occasion were chosen depending on the circumstances such as the timeline.

- "Making of The Queen" by Peter Chen
This “making of” article is sharing my knowledge of how I made the character – The Queen. I assume you have the knowledge of basic modeling skill in your favorite 3d package and I will focus more on rendering

- "Making of Nemesis - Nissan 350Z" by Bonar Siregar
The name Nemesis, inspired from the decals Che Guevara* a revolutionar, that I put on the hood of the car.
Then the Tribal design was inspired from the Ches’s hair.
- "Making of Drunken Leprechaun" by Andre Wilke
This scene was done in Cinema 4d for modelling, texturing and rendering. Post production done in Photoshop

- "Making of Left Behind" by dOUGh
This image was created using Lightwave for all 3D-work and Photoshop for textures and post-processing. Most of
the material for the textures was taken from the complete “Total Textures” collection.

- "The making of Macaw" by Waheed Nasir
Hi there, I have chosen one of my own digital paintings, “Macaw”, for this step-by-step demonstration. Here im
working in Artrage, to have a painterly look. Working in Artrage is like doing a real painting, one has to do things
manually and that’s what I love about it.

- The making of Automaton" by Kazuhiko Nakamura
The idea of “Automaton” was born from the unique corporal images from anatomy models, crash test dummies,
and mechanical dolls. I became deeply interested in the variable structure and antique mechanism of these bodies. Then, I hoped to add the pleasure of this variableness to the character...

- "Bad Dreams" by Dorian Bushi
First of all I want you to know that this image was created for a competition, the goal of which was Lighting &
Rendering Atmosphere.

- "Making of Tearful" by Arash Ohadi
This image was done for a competition at a Swedish community for 3ds max, www.animate.se. I will be focusing
on the material setup.

- "Making of Skullhead Mobster" by Harshdeep Borah
Hello My name is Harshdeep Borah. I'm originally from India, but did my CG studies from Vancouver, Canada. I am sharing my knowledge of how I made my latest character SKULLHEAD MOBSTER. I don't intend this to be an indepth tutorial, but more over a 'Making Of'. And I assume you have a good knowledge of your favorite 3d or 2d software.

- "Making of Zhou Zhaung" by Xu Fei
Though I haven't been to Zhou Zhuang, I was attracted by the worn-out wall and the winding bridge when I saw the
scene first time. Therefore I found some reference pictures from the network.
- "Seat Leon II" by David Melchor Diaz
This is a quick tutorial that explains all the process to make this composition. We´re going to see how to make the model, materials, lighting, render parameters and finishing the image with Photoshop.

- "The making of All Road" by Neil Maccormack
Originally I knew that I wanted to design and model a futuristic vehicle of some description without knowing exactly
the type..

- "Making of London Scene" by Jure Zagoricnik
Since I didn't have that much 3D knowledge, I kept things very simple. Most of the objects started out as a box and
then I proceeded to pull the edges/verts, cut, extrude (basic polymodeling tools). Only a few objects use
Meshsmooth modifyer.
- "Making of Day" by Chen Qingfeng
For the scene I made one simple building for this small tutorial and with the good textures of 3DTotal I made
this model from one photo, and made one street for this small tutorial...
- "the making of Wall Street" by Carlo Maura
The modelling for this image is quite simple because it’s essential made by profile extrusions for skyscrapers
and by subtractions for windows.Most complicated parts as the street-lamp were modelled using box modelling.
- "Making Qwerk" by Mark Dooney
This tutorials uses 3ds max, Texporter, Photoshop and the Total Texture CD 7. I don’t claim to be
responsible for thinking of these methods, I simply learnt it from doing lots of tutorials, practicing and
talking to friendly people on forums, hopefully I can pass something on.

- "The nature of man" by Roman 'dOUGh' Kessler
This scene was made using Lightwave for modelling, Photoshop was used for the textures, background
image and post work. FPrime was used for final rendering.

- "Making Swords and Daggers" by Tim Ellis
This overview is specific to Blender 3D, although the principles can be applied to most other 3D applications.
Some knowledge of Blender will be needed, as I don't cover any hot keys. I used the textures directly from the
Total Textures V14 CD, without modifying them.

- "Making of Happiness is a Blue Bird" by Jose Manuel Oli
"Happiness is a Blue Bird that one afternoon settled on our warm palm and left us something like a trace of a lost paradise that never was reached by anyone and that everyone dream with at some moment, sleeping or in wakefulness".

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