Project Overviews
 
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Project Overviews Tutorials
This is the newest section of 3DTotal's tutorial area, these tutorials are not designed to be step by step guides and are often not software specific but instead provide an insight into how great cg is created, how projects are tackled and give away a few tips from the pros. . all in all very worth while! Happy browsing!

Are you interested in turning one of your recent projects into a tutorial for this section. It must match the quality of the work below but we make it worth your while ;) write into Lynette Clee - Content Manager

  • Zoo Publishing's 3DCreative Magazine Featured Tutorial - "Making of Warrior" by Jukka Tahtinen
    Welcome to the first of these 'making of / tutorials' which have featured in the 3DCreative Magazines. We start of with
    Jukka Tahtinen's making of for his Warrior character.



  • "Making of Chesney Baker Caricature" by Shannon Thomas
    Hey all, in this tutorial I’m going to show you how I created the final render of my Chesney Baker caricature. First thing, I got the inspiration to do this piece after looking through “Stars,” a book of caricatures by the very talented Sebastian Kruger...


  • "Making of Mr Coutinho" by Wesclei Barbosa
    HI, my name is Wesclei Barbosa, and I'm from brazil, and currently work for Tv Globo, a television channel over here.
    I want to show you how I created my image "Mr. Coutinho" and to try and show a simple workflow between 3ds
    max and ZBrush, to get good characters
    ...


  • "Making of The Audi RSQ" by Hamoche Yassine
    Hello guys, my name is Hamoche Yassine and I'm from Morocco. Within this making of, I will show you the process
    that I wnet through to create this scene.



  • "Making of GT500 Shelby Mustang" by Nasif Erbay
    In this tutorial, I'm going to show you a way to prepare a scene for your cars. I made this car by myself without the
    help of any blue prints. This tutorial is not about creating the car so I wont be explaining how I modelled it. But you
    can see some steps in the animation below



  • "Making of The Last Knight" by Carsten Holtmann
    Hi, and welcome to my first tutorial (ever). My name is Carsten Holtmann, and I´d like to show you a few things
    about my latest work "The Last Knight"



  • "Making of The Vault" by Jason Mojica
    Hello I'm Generalvivi and welcome to another segment of the 'Making of' . Today I'm going to show you how I made my 'Vault floor' scene using 3ds Max 7, Photoshop CS, and Unflold 3d.



  • "Making of The Old Lamp" by Andrey Zhelem
    I don't like to talk a lot, so you wont find too many words, but I have given you a lot of images to help wih this
    'making of'.


  • "Making of The Cobra Prince" by Philip Herman
    There are a lot of different ways to go about modelling, but for me, when I saw the tutorial on modelling 'Joan of Arc'
    (great tutorial from Michal Roger), the style that I use isn't so different (using patch modelling)...


  • Making of Rock and Roll" by Rodrigue Pralier
    I'm going to show you all how I created my Rock n Roll image. For my latest personal project I wanted to model an old rock and roll character. Within this 'making of', I will show you all the different steps, from modeling the pieces within Zbrush, to the final retouching up in Photoshop.



  • Making of Gunslinger Spawn" by Bondhan Kimbalazani
    Hi, my name is Bondhan Kimbalazani. I’m gonna share with you how I made my Gunslinger Spawn character. It's not however gonna be a step by step tutorial, it's more of an overview approach. In this project, I have used 3DSMax for modelling, ZBrush for detailing and texturing and also Photoshop for compositing



  • "Making of The Naked Mole Rat" by Anna Celarek
    The idea to model this animal came when someone suggested to make a speed-challenge about naked molerats. I didn't know before that those animals exist, but I was fascinated, not only about their looks but also about the living habits (they live in colonies like bees or ants, with a queen and workers and soldiers, they feel no pain cause some gene is missing, ...)


  • "Making of Oolox" by Pierre Bourgeo
    I used box modelling to model this character roughing out the shapes first to find the desired proportions; I then
    focused on building the details...



  • "Making of Route Kanel / Mandalina" by Kristijan Stuhli
    A connection between Half Life 2 game and my hometown, inspiration taken from a place called Mandalina, actually<br>
    the path from Mandalina to Solaris, it really looks like Half Life 2 down there. I wanted to capture that bright sunny day glow, preferably morning...



  • "Making of Dante Alighieri" by Marco Menco
    In this tutorial I will explain how I created the image 'Dante Alighieri', starting from the modelling which was done in Softimage|XSI, unwrapping with Modo, detailing in Zbrush and some post production with Photoshop.



  • "Making of Wolfsschanze" by Stanislav Klabik
    Idea for this project come from needing to make something really different, to make a totally different visualizations
    and from needing to make something with World War II as a theme. After several hours of seeking, I found the perfect photo with 'Hitler's headquarter-Wolfsschanze' or 'Wolflair' in east Poland, so I knew that I found what I looked for...



  • "Making of Lego Snowspeeder" by Sjaak Alvarez
    In this tutorial I will build a complete LEGO model from scratch using 3ds max 8. Originally I made this for the
    speed modeling contest. Since the purpose of this contest is to model as much as possible within one hour,
    I didn't model the underside of the bricks...



  • Making of The Yellow House" by Huseyin Karaasian
    Welcome to the first part of this three part making of Huseyin Karaasian Yellow House using the Total Texture Cd's



  • "The Corridor" by Richard Tilbury
    This particular scene was designed to be simple in terms of the geometry involved and therefore attributing a
    little more emphasis on the texturing aspects using techniques somewhat akin to games development.



  • "making of The Turning Point" by Justin Kellis
    Sometimes when I sit down to do a painting I'll have been thinking about it for some time in my head about what I
    want the subject of the painting to be, what type of setting and lighting etc. However for this particular painting
    all I knew was I wanted to do a picture of a Mermaid.



  • "Making of Vaulted Street" by Cetin Tuker
    The idea of this project comes from traditional Turkish narrow streets. It is usual to see narrow streets in
    Mediterranean architecture. Another idea was to use a dome and put some Turkish style traditional
    ornamentation on the interior surface of the dome.....



  • "the making of Tortured Souls - Petite Soeur" by Sebastien Sonet
    The idea for this model came from Clive Barker’s universe. I’m a true fan of the first Hellraiser, and the
    “Tortured Souls” figurines. So my intent was to create my own vision, while respecting Barker’s original concept.  I wanted to create a mysterious figure -- disturbing and attractive in the same time -- captive in a hybrid and tortured
    body.



  • "Making of Lonely and Left Behind" by Dennis A. Hoppe
    I already started this project overview some time ago with a very detailed tutorial on modelling a human head using boxmodelling in Max5. Then, after already having written 35 pages, I realized, that it would probably become too long
    and started all over again. ;-) Nevertheless, If you´re interested
    .....



  • "Making of Beanpod Blooming" Wang Xiaoyu
    In China, there’s an ancient saying “a woman looks prettier when she looks back back over her shoulder with a smile. So, I chose this pose for this still.


  • "Making of Caterham" by Rano Anandito
    The idea for this scene came from a Caterham model that I saw at a hobby store a few weeks before. So the next
    time I went there I had to buy it. I was hoping to find a blueprint of the model car in the box but it wasn’t there! So I
    had to build the model first and measure each object.



  • "Making of Arkeon" by Woody
    With this model my goal was to learn how to use normal mapping for a low poly character, a technique that was
    new for me in that moment. The model Arkeon Sannath it’s from a game called Confrontation.



  • "The Old Cupboard" by Jure Zagoricnik
    Two years ago, when I got involved with 3D I just thought it would be a short phase. I was working for a web company
    (I still am) and we needed a 3d model of a shopping city and I guess I was the only one who wanted to try something new. Not to bore you to death, let me just say I got hooked instantly. Modeling wasn't a proble
    m.....