Project Overviews Tutorials
This is the newest section of 3DTotal's tutorial area, these tutorials are not designed to be step by step guides and are often not software specific but instead provide an insight into how great cg is created, how projects are tackled and give away a few tips from the pros. . all in all very worth while! Happy browsing!
Are you interested in turning one of your recent projects into a tutorial for this section. It must match the quality of the work below but we make it worth your while ;) write into Lynette Clee - Content Manager
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- "Making of Lady of Shalott" by Zhang Yang
In the beginning, I wanted to do a portrait of a young girl, with a sort of love story type background, but then I decided
to place her into an environment which better fitted her story. Remembering an oil painting by John William
Waterhouse, my favourite Master of art, I wished for my own female character to be in such a beautiful picture. I
changed the heroine and the environment of Waterhouse’s original painting, and made my character expressive
through her body language and her abundant expression...

- "Making of El Nino" by Malanjo
After I saw this concept by DOC (inspired by Kroenen from the ‘Hellboy’ movie) (Fig01), I started to imagine something creepy, but also cool at the same time. The design of the character grew day by day, and into the 3D stage. I was constantly trying to push the levels and create the design directly in the 3D process, just to be different, to play with the imagination a little and to push my own skill levels.

- "Texturing a Ship Scene" by Richard Tilbury
This particular scene was made as a base for an environmental lighting tutorial which ran for six months in
3DCreative magazine and is currently for sale as an eBook on the 3D Total website across a multitude of platforms.

- "Making of Corner of Cobblestone" by Wade Muller
The idea for this project was to create natural textures and to experiment with V-Ray Sun. I will explain more about
V-Ray Sun and the lighting I used later on in this article. The original reference image was taken of a building in my
local area, Coogee, in Australia.

- "Making of Lonely Driver" by Kashkin Andrei
Hello! My name is Kashkin Andrei; I'm from Kharkiv, Ukraine, and I would like to present the Making Of my work,
“Lonely driver”. I will try to pay attention to each creative part of the piece, and tell you about some of the difficulties
that I faced and decisions that were made along the way, as well as mentioning any special features during the
project. I hope that you will draw something interesting from this article for yourself.

- "Making of Hunter" by Alessandro Baldasseroni
I tried to stay as close as possible to the given reference (Fig01), which was just a ¾ sketch depicting the main proportions, with some details here and there, and the colour scheme for texturing. Not having an overly detailed
sketch is good for me, since it allows more room for personal touches and pushes me to figure...

- "Making of Fisherman in Town" by Suresh Kumar
This model was created in 3D Studio Max, and detail was later added in ZBrush. The scene was rendered with
Mental Ray, using its SSS Fast skin shader. The hair was created with 3D Studio Max’s native hair system, “Shave
and Haircut”, and the texturing (skin and face) used 3DTotal Textures V4:R2 (Humans & Creatures).

- "Making of Airbase - 2200 City without a name" by Tiong-seah YAP
I have split this ‘Making Of’ into 4 parts; you will find some of references, my sketches and technical snapshots of
Maya throughout this article. I will be focusing more on the inspiration of my work and less on the technical side,
and I intend this article for those people with a basic understanding of Maya and Photoshop, and who are interested
in the process of my work. OK so let’s start!

- "Making of It's For You' by Kevin Beakers
For this Making Of, an intermediate knowledge of 3D Studio Max and Mental Ray is required. I started work on this
image after seeing a small photograph in a TV guide of Rodin’s “Thinker”, where the head had been replaced by a Logitech Quickcam, and I thought it would make a cool character.

- "Making of The Warrior" by Cedric Roisseau
For the concept, I started doing a quick sketch in Photoshop (Fig.01) (A); I wanted to make a warrior without a clear
idea about the style, and I decided with a mixture of a Viking and Samurai.

- "Making of 5o'clock" by Gustavo Sandrini Groppo
This is my very first Making Of in four years working with 3D graphics, and it is a pleasure to share my work
process here, with you. I graduated in Digital Design from São Paulo, Brazil, but my passion is computer graphics.
In this Making Of, I’ll try to give you an objective explanation of my work titled, “5 o’clock”. So, here we go...

- "Making of the Old Toy" by Daniil V. Alikov
In my ‘Old Toy’ artwork, I wanted to create a warm atmosphere of a summer household evening, when the sunset
hits through the window and there is an invisible haze in the air. The lonely toy is hanging on the nail and feeling forsaken and unhappy. This gives some sadness and drama to the picture.

- "Making of the Flower Messenger" by Zlwen Zhang
One of my colleagues suggested for me to make a portrait. I then set my target on Liu Yifei, a young Chinese
actress. She is now quite famous in China, which makes it very easy to find tonnes of reference images on the
Internet. I eventually found one image of her from a TV show. The level of details of her costume totally amazed
me, and so I decided to take that as my final reference.

- "Making of Knocked Out" by Ilan Cohen
The idea for the image came from a short scene in one of my favourite movies, “Pulp Fiction”. In this particular
scene, we see actor “Bruce Willis” playing the character of a boxer named “Butch”, as he wakes up in a boxing
dressing room after having a little nightmare just minutes before a big fight (Fig.01). Obviously, I didn’t try to remake
the exact scene, it was just inspirational for me.

- "Making of Blue Bird Fishing" by Sebastiao Lopes
This image popped into my mind in a morning’s dream, while I was just about waking up. Although this image
does not show the original idea I had that morning, it has been composed since to be even funnier!

- "Making of No Fishing" by Stephen Cooper
With this piece, I wanted to create a sense of vertigo looking down, but adjusting the focal length on the camera
wasn’t enough on its own to achieve what I had in mind. I found a useful tutorial on Highend3d which described
how to fake a fisheye lens effect. Basically, you point a camera away from the scene but looking into its reflection
on a sphere. The sphere then curves the scene in its reflection – in a similar way to how a fisheye lens works!

- "Making of Fagin's Lot" by Hethe Srodawa
This illustration began as a challenge I suggested between a few coworkers of mine. There was no real
competition as such, but the idea was to create a finished illustration from the phrase 'Away We Go'. We could do anything we wanted as long as we used the phrase as a starting point...

- "Making of Ingrid Bergmna" by Max Wahyudi
Finding good references is the key to creating a good likeness. For this I always use screen captures from movies because sometimes you can find shots where the character turns, plus the camera distortion is always the same and predictable. The only drawback is the low image quality, but in my case that’s totally fine because you can't find high resolution images of Ingrid Bergman anyway!

- "Making of Robot Rock" by Jonathan Simard
Robot Rock is based on a song called “The Same” by Daft Punk. And yeah, I think robots are cool, but they’re even cooler when you choose to go with a different style! Let’s just say, with this piece, I tried to make a different kind of robot…

- "Making of Tiny - Battle of the Planets" by Chih-Han Hsu
From my childhood memories I can remember watching Battle of the Planets after school, and as I grew up I thought about these characters, and they are now cooler than ever - amazed by their strong colours, bold designs and iconic silhouettes. So, I decided to create a character from the G-force team, choosing Tiny, simply because I think he’s probably the last choice people would make out the 5 members...

- "Making of Underground Escalator" by Lionel Verlinden
I did some research about the system of the escalator in order to create my own design and to be able to reproduce
it in the most realistic way possible. My goal was to create a dynamic vision of architecture with a fantastic
atmosphere – not a simple representation.

- "Making of Jeep Willys MB" by Mhd. Rasyid Ridha
Hello, my name is Muhammad Rasyid Ridha and I'm from Indonesia. In this article, I will show the general making of this image. First of all, as for any project that I start, I collected as much reference material as I needed. I like a variety of Jeeps, including military ones. After looking at so many of them I chose to work on a U.S Military Jeep, post World War II, and the model I decided on was the Jeep® Willys MB Officer.

- "Making of Swamp" by Jordan Walker
When starting this image I wanted to create a monster that was integrated with its environment. I began sketching various monsters and ended up with this image which was a type of swamp monster built of wood, mud, grass and moss. After I came up with a decent sketch I browsed the Internet...

- "Making of Prince NyTael" by Malanjo
This is the 1st of 6 characters that I’m creating to apply to Blur Studio (Venice, California). By the way, I wish to also give thanks to Laurent Pierlot and to Alessandro Baldessorini (from Blur Studio) for their personal opinions during the execution of this project. Thanks guys!

- "Making of The Airship Station" by Stefano Tsai
The idea came from a series of documentaries called ''Airbus A380'', from the Discovery Channel. Fig.00 was captured from the videos. This is one of my hobbies: to see the process of making of machines, especially seeing where thousands of components have been designed and assembled. In the final moment, when the control tower permits, they prepare to take off – Airbus A380 starts up with full power going to all of its engines

- "Making of Female Zombie" by Gary Newman
As far as creating an initial concept for this character goes, I started off with a basic idea in my head. I never actually made any rough drawings or anything like that; the idea I had was reasonably clear so I decided to leave it at that.

- "Making of Hummerbot Destroy" by Hakan Hancer
Hi again friends. I wanted to share my "Hummerbot’s” design, step by step. This piece really took a long time to complete! As you know, Transformers were superheroes for most of us during our childhoods. In 2007, we saw
them return in the movies with huge visual effects and charm. The movie gave me the inspiration to create this
artwork; I decided that I had to create my very own Autobot, and I didn’t care how hard it would be!

- "Making of The Rapture" by Brajan Martinovic
This image is a part of an animation that I have been working on from time to time, and I made it to keep my spirits
up – to keep motivated for animating. It all started a long time ago, at the moment of boredom, when I drew a
strange character that resembled a cat, rat and a bat – all in one

- "Making of Ready to Fly" by Adrian Baluta
I started with a sketch of a bird which had the character base of a kite silhouette (Fig.01). The main tip of this
exercise was in focusing upon a strong pose of a bird (Fig.02).

- "Making of Golden Moment" by Ricky Linton
Hi, my name is Ricky Linton. This is an overview for the project I created recently. I’ll explain about the general workflow about creation for my project, starting from modelling through to the compositing process. You will not find step-by-step tutorial here, and if you find better or more appropriate ways....

- "Making of the Ferrari Enzo" by Hamouche Yassine
Hello, my name is Hamouche Yassine; I am from Morocco and I am 22 years old. The idea for this project came
by coincidence; I saw a picture of an Enzo while I was surfing the Internet and I thought to myself, “Why don't I model
it?”

- "Making of Carnostaurus Sastrei" by Damir Martin
This is the image I have used for the Background. I’m addicted to mountain biking, picture taken by my friend with
Sony R1 during one of our rides. I loved the foggy after-rain atmosphere, so I removed my self, and made space for Dinosaur.

- "Making of The Kitchen" by Carlo Maura 'Boda'
My intention with this image was to create a photorealistic place. The kitchen of this image is a Scavolini Mood
kitchen that I found on a catalogue and the challenge was to give to the image an interesting lightning and a photographic shot.

- "Making of Environment Concept" by Adrian Baluta
I like fantasy styles a lot, so I decided to make another fantasy art work using matte painting techniques. Here are
the steps of creation of this particular work.

- "Making of The Steam Master" by Sorin Lupu
This tutorial is intended for people with a prior understanding of the basic tools used for modelling and texturing.
This is not a step-by-step walkthrough, but more of a project overview.

- "Making of a Ford Mustang" by Zdenek Urbanek
Firstly, I found many reference images and blue-prints of the Mustang 1965, and used a few elements from other
models as reference material. For the blue-prints I made 4 planes for 4 views, and I right-set it with the aid of a box.

- "Making of Ready to Go" by Jaime Otegui
Hi, my name is Jaime Otegui and I work in the videogame industry. In this tutorial I will try to explain how I created this render (Fig.01), and I hope it will be useful for you. Before I start though, I would like to give you some advice – especially for the beginners out there: be patient. I know this sounds obvious...

- "Making of the Mazda CX-9" by Michael Seidl and Bernhard Rieder
We both are very happy about our good teamwork and progress in the 3D industry, and it was a long journey to get our skills and experience and to know that we fit perfectly together. There are several reasons for this, like our passion for photo-real rendering, and the fun we have every time working for productions. We also know that we are reliable and ambitious and we take our job very seriously.

- "Making of The Scarecrow" by Darko Hanzic
In this article, I will explain the process of making my Scarecrow image. I will cover all aspects of creation, such
as the illustration, modelling and also the texturing which i have used the below textures from 3DTotal's Total Texture Collection....

- "Making of The Conductor" by Gunaars Miezis
My work usually starts out as an idea - lots of things come into play when it develops, movies that I’ve seen, music I’m listening to, people that I’ve met and so on. And it usually takes some time to brew and flesh itself out. I don't start doing anything until I have a clear picture in my head.

- "Making of Lida" by Yu Cheng
In this piece, I wanted to interpret a new feeling of an old Chinese poem, and try to make it more fantastical, sci-fi
and surreal. So I started out by doing research some research. Here are a few images I found from a Google
Image search.

- "Making of Say Cheese" by Eric Provan
This creepy fella started out as a quick sketch. Once I had a few sketches of his head to work from, I started
searching ‘Google Images’ for some ideas on the mood, lighting, and theme for the project. Being a big fan of
the classic horror film, “Nosferatu”, I thought it would be a great reference piece for this project...

- "Making of Total Kitchen" by Mohamad AbuYhia
I have taken a lot of time over this design after which I also spent a good deal of time creating a material library in
order to texture the Total kitchen...

- "Making of Madness" by Marcin Solarz
Several softwares were used to create the “Madness” image. The base mesh was prepared in 3D Studio Max 8. I
tried to capture the facial expression that accompanies screaming - to catch the grimace at the sight of something
really frightening; something, that changes one’s life forever.

- "Making of Training Day" by Arnaud Valette
Hi everyone and welcome to the Making Of ‘Training Day’, a personal 3d artwork created in my spare time. I
conceived this picture in two weeks, and I hope you’ll find some answers to some of your own questions in the
Making Of.

- "Making of The Old Lamp" by Roman Samakosky
The idea for this image came about after I saw a similar lamp in a magazine. I seldom do replicas as I prefer to
create something new, something unique, which is why I only took the idea from the lamp which I had seen, and
then began searching for my own various antique lamp references on the Internet....

- "Making of Salvatore" by Alan Camara
Hi, my name is Alan Camara and this is the making of my work, “Salvatore”. Salvatore is the one of characters from
a movie called “The Name of the Rose”, played by Ron Perlman (the same actor from the Hell Boy movie). Starring
Sean Connery and Christian Slater, this movie was one of the greats from the 1980s.

- "Making of Antonio" by Pablo Vazquez
This character was created using Blender 2.36, in May 2005. The textures are mouse-made using Photoshop
(shame on me). When I was making Antonio I didn't know that I would be doing a making of (this is my first time
at doing this kind of article), so some parts have been re-modelled.

- "Making of Sander" by Percy Tienhooven
It all started on Queens day when I and a friend (micha) saw some ‘Emo’ people walking down the street. Have to
say I am not into that kind of style, but it’s a style really good for caricatures. It’s easy to tell someone how an ‘Emo’
looks like, so it is really good for translating it to a 3d character (or any other medium). So I made a sketch in my
little sketchbook.

- "Making of The Kid" by Claudius Vesting
In the year 2000 the "Der Spiegel“(the mirror) magazine (a german politics and society magazine like “the times“) published a work by the fantastic caricaturist Chris F. Payne on his cover here. I’m a huge fan of caricatures and
totally fascinated about the realism they put the artists in their works. And I identified myself and my own childhood
with this work and I think to myself that I want to try a similar work one day.

- "Making of Instantaneous Eternal" by Zhang Ye(Zivix),Luo ZiXiong(PuMel)
We sought materials from movies, games and books in order to find out how knights looked in that period...
- "Making of Showstopper" by Neville Dsouza
hello everyone, you all must've met celine and got to know about her life in the fashion world. Now, let's go deeper
as to how she was created!

- "Making of Autumnal" by Paul Davies
The inspiration for this piece came at the end of a week’s holiday in Scotland last autumn. I'd spent a week
absorbing all of the wonderful natural displays of colour at that time of year and I wanted to create an image that
captured not only the look, but also the feel of a warm, golden autumn.
- "Making of Dead City" by Andrzej Majewski
" Dead City" is one of the fourteen locations which I'm preparing for my music clip. I don't want to say too much
about the story, because some things can change (there's still a lot of work to do) and - what is more important -
I might kill the punch line. Anyway, in this scene I wanted to show abandoned city...

- "Making of Gollum" by Nicholas Boyer
There was no real concept. In the beginning, the idea came from a speed work on a French forum: http://www.mayalounge.com. We had to make Gollum’s head. So I started with this and, because this idea was
cool, I decided to do a portrait of the entire Gollum…

- "Making of Audi R8 in the Desert" by Jacobo Rojo
For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for
basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to
your model the best it will look in the final image.

- "Making of lowout at Exit 16A" by Till Nowak
The work on “Blowout at Exit 16A” (created specially for the book “Carnivora” by Les Barany) started with a purely computer generated image featuring Till Nowak‘s Woojet concept car and the city of his short film “Delivery”.
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