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Texturing

  • "The Making of 'Boulevard'" by Fabricio Micheli
    This tutorial is aimed at 3dsmax users but can be followed with any 3D package. First, I will show some details
    of the modeling and afterwards I will explain the texturing process, after that I'll say a few words on ligthning. . .


  • "Alfama" by Miguel Fonseca
    This scene has been made with 3D Studio Max 5, but this tutorial is valid for any 3D package. The tutorial is divided in two parts: modelling and texturing. So, let's go to the «making of» of Alfama. . .


  • Texturing tutorial by Musa Sayyed
    For texturing I usually use my digital camera or use a texture CD (which is more convinient). In this case i'm
    using 3D Total's Texture CD's. . .


  • Texturing tutorial by Miguel Madaíl de Freitas
    The idea to this picture came to me with the recent happenings in the middle east. It made me remember
    about the nice colors and architectural elements about oriental and desert places, all being destroyed in
    these days. . . .


  • "Portal" by Javier Núñez ja3d
    Ok, let's go, this scene has been made with 3D Studio Max 5.1, but this tutorial is valid for any 3D package.
    The project is divided in two parts: modelling and texturing, the 90% of textures used in this scene are from
    Total Textures CD's . . .


  • Surfin' 2003 Texturing by Andrea
    After modelling the scene, which is not covered in this tutorial, you must then decide what textures you are
    going to use and how to apply them. We will be using texporter to make things easier. . . .



  • "Venetian Afternoon" by Tim Jones
    Every artist has their own methods for creating their artwork. In this project overview I would like to share
    some of my methods with you.


  • "Texturing Tips" by Tom Greenway
    This tutorial was made in 3DStudio max 5 but covers theories and principles only which are relevant to all
    3D software packages.
    To start, we will set up a very simple scene, the intention is to let the textures and the
    lighting to the work so all we have for the geometry is 2 planes and 1 sphere, indicated below.


  • "Astronaut - Patchmodelling" by Adel Adili
    By using patch-modelling in Max the artist can create complicated stuff as organic models. Here you can
    see the head of the astronaut which was done in Max 3.1



  • 'Creating 'The Ally' by Joel LeLièvre
    This is my first ever tutorial so bare with me... :) I wanted to do a scene that was realistic when it came to composition. I wanted it to have realistic texturing, lighting, and modeling.


  • "Texturing the Cathedral" by Chen Qingfeng
    Hello and welcome to this Tutorial. I wish to share with you some thoughts on Texturing and PostProduction.
    The original model I am working from here, was made by Marko Dabrovic of RNA Studio . . .


  • "The Sculpture - A Texturing Tutorial" by Edoardo Belinci
    The scene consists of four essential components: the stairs and balcony, the sculpture, the illumination
    and finaly the complex texturing.
    You will see how Dirt Maps can increase the realism in your scenes as
    you go through this tutorial. Let's jump right into texturing the scene then, shall we?



  • "Making the scene - from modelling to the final rendering" by Adam Guzowski
    This tutorial consists of two parts. The first part includes modelling techniques, lighting and cameraplacement.
    The second part presents information on texturing and rendering the scene.



  • Building, Texturing and lighting a Scene - "The shop' by Juan Siquier
    The scene represents a man and a sculpture, maybe a sculptor observing his work. All the textures used
    are from the Total Textures CD´s see here www.3dtotal.com/textures . I have used the release 5 of 3D
    Studio MAX without any plugin or automatic system of global illumination



  • "Texturing a Scene" by Nikola Drincic
    This tutorial will show you how to texture a whole scene. I will try to do a simple texturing job on a
    complex scene (lots of objects). The whole texturing is going to be done only in 3D Studio MAX, but it will
    work in other packages with their respective tools just as well.


  • "The Making of S.C.A.R.A.B by Rory Woodford
    I am highly influenced by the style and techniques of Dave Wilson's work. He was my former department
    head and therefore I was exposed to his techniques from birth to final image. For a while I had wanted to
    make a robot in this style, so that I could, learn how to do every aspect of it 1st hand



  • "Canyon material using advanced procedurals and Vertex Colours" by Peter Åsberg
    Hello and welcome to the third installment of my procedural tutorials. This will be a quite advanced tutorial
    since the final result will include a ton of layered procedurals, a vertex colour mask, some bitmap masks
    and a gradient ramp with LOTS of flags. . . .


  • "Texturemapping 3D Aircraft" by Ronnie Olsthoorn
    This tutorial explains how you can texture a 3D aircraft model. It's written in such a way that even relative beginners to Max might be able to follow this tutorial with some success. For this tutorial I will use my
    Yak-9D model as an example . . .


  • "Car Paint tutorial" by Daniel Buck
    The goal is to learn more about texturing as a whole and learn the role that specific map types play on our 3d surfaces.



    "Leaf Project" by Julio Juárez (Riddlaz C.)
    The goal is to learn more about texturing as a whole and learn the role that specific map types play on our 3d surfaces.


  • "Making of the Shark - Part II" by Nikola Drincic
    What we are going to do is to make 4 different materials and to assign every material to a different part of the shark's body. Next step is to select all polygons (faces) that form the back fin. . .


  • "Texturing Sad Mike" by Nikola Drincic
    Texturing Sad Mike is split in two parts. Both parts are about texturing SadMike's head but each part will
    deal with this problem in a different way



  • An In-Depth Look at UVW Mapping an Object
    In this tutorial, I'll show you the basics of getting around the Unwrap UVW interface, a few methods for automatically mapping the object, and some techniques you can use when the automatic mapping
    doesn't quite do what you need it to.



  • Worn, Painted Metal Surface by Arild Wiro
    Here I will show you how I create a painted metal surface worn by time with paint chipping off, revealing older paintwork underneath.


  • "Portal" by Javier Núñez ja3d
    Ok, let's go, this scene has been made with 3D Studio Max 5.1, but this tutorial is valid for any 3D package.
    The project is divided in two parts: modelling and texturing, the 90% of textures used in this scene are from
    Total Textures CD's . . .



  • Metal Surfaces by Arild Wiro
    I often see newbies asking how to make chrome or other reflective metals. Rather than give the same answer every time, I decided to put up this tutorial and add in 3 other metal creation types