3d Studio Max

Digital Painting

 
     

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Write into Lynette Clee - Content Manager here at 3dtotal with your idea/subject for a tutorial and she will give you full details

On Site Tutorials

  • "Face Control & Reaction Manager - Video Tutorial" by Jesse Sandifer
    This tutorial looks at how to link your morph targets to a facial control for an easier way to animating your face.


  • "Creating a Tank Rig" by Felix Rodriguez Joleanes
    Hello everyone, this tutorial will guide you through the process of creating a full tank rig system in 3ds max, well...
    maybe not fully but certainly with a lot of tools to make a realistic tank animation, actually, when you've learned this,
    you'll be able to make a car rig too with a little modifications. This is a medium-level tutorial, so you need some knowledge with the max's rigging tools (bones, IKs, constraints, and so).


  • "Riding a bicycle" by Carlijn Balt
    Before you do this tutorial you will need to know a couple of things. First of all you must have a good knowledge
    of the 3dsmax interface and tools. Second you have to be familiar the the standard animation and modelling
    tools in 3dsmax....



  • "Double rotation using bones in 3dsmax v.9"
    I think we should start with a little info about this tutorial. I created a rig for a character in a group project I was doing
    in a class, and once the rig was completed and we looked at the 3D animatic, we noticed there was a problem with
    the hand rotating around; double rotation in the forearm....



  • "Morph Facial Animation" by Merlyn Lear
    Morphing is the simplest facial method and good for new and advanced artists. Morphing takes vertex positions from duplicated models and blends them onto the selected morph model. By blending from multiple ‘reference’ models you can generate a number of expressions for the character while retaining flexibility on editing the original model. Morphs can be very effective to generate special facial affects....



  • "How to build and destroy a procedural wall" by Augusto Lombardi
    In this tutorial we will create and destroy a procedural wall in 3dsmAX using Standard Geometry, SpaceWarps and ParticleFlow without any scripting techniques. We will also use the plug-in ParicleActionsPlus which gives a good
    control on particle positioning...



  • "From 3D Studio Max's Biped to Motionbuild" by Jozef van Eenbergen
    While working on the “Omiqron” Project I needed to go from Max to Motionbuilder to animate because of the
    freedom there is in Motionbuilder and the possibility to add motion-capture to characters. I tried to find tutorials
    on this but only found some for Maya so I used those and applied it on the “biped” in Max.



  • "Reactor Collision" by Aziz Khan
    In this tutorial I will show you how to create a collision using Reactor, this technique is really handy which is why
    I like to use it most of the time in my projects. To do this tutorial you should know how to use reactor with its
    properties I mean intermediate knowledge.



  • "How to link and object to a vertex" by Ali Omidi
    We often use morph technique for facial expressions. When we animate morph targets if for example we have to
    move the mouth if teeth modeled separately we have to animate them individually which is a tedious and
    inaccurate job. The other example is eyelashes....


  • "CharacterStudio to Lightwave" by Brent Alelyne
    This tutorial is for anyone who ever wanted or needed to use the animation power of 3D Studio Max’s Character
    Studio with the FX and rendering power of Lightwave 3D but thought it wasn’t possible



  • "Mirroring morph targets using skin wrap" by Duncan Rudd
    This tutorial uses the new skin wrap modifier in 3DS max 7 to enable the mirroring of morph targets. Ordinarily,
    if you sculpt a one sided target, raising the left side of the mouth into a smile for instance, and then mirror that
    shape you would expect it to give you a right sided smile target
    .


  • "Wiring a Control Board" by James Direen
    This tutorial will show you how to rig up a nifty little custom control board (as shown below) for your characters in
    3DS Max. I have found that setting up my own visual interface to work with my characters helps me to animate them
    with a bit more efficiency


  • "Making of the Shark - Part III - Animating" by Nikola Drincic
    Many of you wrote me an E-mail asking when the shark animation tutorial is going to be. So here it is. It's not state of the art animation but you will see some basic things about animation that can help you build your animation skill.

    "Wiring a Control Board" by James Direen
  • "Attaching an animatable Head to an animatable Body" by Seán Forsyth
    So this is a tutorial on how to attach an animatable head to an animatable body in Max 4 ready to use morph targets and physique. It's aimed at intermediate users who want to get simple animation rigs together for their characters using just morph targets and character studio


  • "Character Rigging" by Sergio Muciño
    Allright. Let's start this new series of character rigging tutorials. Again, and in the name of simplicity, we'll be using my ol' trusty bipedal character, Astro. He's gladly voluntaired for re-boning, skinning and IK setup.


  • Bone Rigging by Mike Rickard
    In this tut we're going to build a stable bones rig setup for a character.