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- Modeling
- Low Poly Car/Truck
This tutorial is how to make low polygon vehicles,
any one you want, in this case we will be making
a Hummer!
- Modeling
- Low poly Character
This tutorial covers the process of converting
your animated mesh to a fully working MD2.
- Modeling
- Making Grass
Start with a new scene (click reset if you have
a previous scene open). Under the Create/Geometry
tab make a Box in the Top viewport.
- Modeling
-
Making trees
I've got many "How do you do your trees?" questions.
That's why I ended up doing this tutorial. This
tutorial doesn't use any plugins.
-
Subdivision
surfaces introduced.
- Modeling
- Models
for games - Low Polygon Real Time
One of the most fun and difficult things when
doing the graphics for a 3D game, is doing the
low polygon characters.
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-
- Modeling
- Patch
modeling a Flower
This demo utilizes surfaces tools and is more
of an example of the possiblities of spline modeling
than a tutorial.
- Modeling
- Polygonal Modeling - by Allan
McKay
This technique is designed for intermediate to
advanced users, though I do welcome all artists
to try out this tutorial no matter how experienced
-
Editable
Poly makes life simpler.
-
Assessing
the Editable Poly revolution.
- Modeling
- Primitives
Primitives are the starting point of almost all
models in 3d studio max., they are the simplest
objects.
- Modeling
- Quick and Easy Terrain
Terrains are by far the simplist objects to create
in max....Using photoshop or a similar art package
you can incorperate the functionality.
- Modeling
-
Spline Modeling a head
With the advent of more powerful 3D software,
the ability to create organic shapes has improved
much over the last few years.
-
Refined
control and better integration.
- Modeling
- The Lathe Modifier(Martini)
Open 3D Studio MAX, or if it is already open,
select File | Reset. 2. Begin by setting the Units
in MAX to feet and inches.
- Modeling
- the
Xform Modifier and duplication
Open 3D Studio MAX, or select File | Reset. Maximize
the Perspective viewport and create a sphere at
approximate coordinates.
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- Modeling
- Toon with Surface tools
In this tutorial, we will be using a fairly new
plug-in for 3D Studio MAX called Surface Tools
to model....
- Modeling
- Using NURBS
In the moment that I write this article, there
is very little documentation about NURBS modeling
on Max r2.
- Modeling
- Valley Tutorial
For this tutorial I assume that you have the basic
knowledge of the 3D Studio MAX surface.
- Plug-ins
- Afterburn - CG Explosion - by Allan
McKay
Most of the time in the movies you will see hero
FX shots containing firey explosions that are
stock footage, rather than CG
- Plug-ins
- Afterburn - Quick Clouds - by Allan
McKay
This is just a quick one I'm roughing out, the
topics of explosions and clouds, and Afterburn
in general
- Plug-ins
- Afterburn - Explosion - by Allan
McKay
I'll try to explain how to make firey CG explosions
using afterburn and the octane shader
- Plug-ins
- Afterburn - An Introduction - by Allan
McKay
This is pretty much a breakdown of everything
within Afterburn, essentially describing a lot
of the features and elements of Afterburn
- Plugins
- Particle combustion and particles - Smoke from
a cigarette
The following Tutorial uses some FREEWARE plug-ins:
Particle Combustion and Particles.
-
Plugins
- Rocket Exhaust
Particle Combustion is a free 3D Studio Max plug-in
that is widely available on the Web, it can be
used to create many effects.
- Plug-ins
- Simple Pouring Exercise (RealFlow) - by
Jay Price
This is a tutorial for first time RealFlow users.
This is just a demo of adding fluids and running
a simulation
- Plugins
- Splash
Splash is a plugin that lets making water fluid
dynamics easy. Using it you can make solid models
interacting with water.
- Plugins
- Texture Layers Mapping a Dragon
Texture Layers is a new plug-in for 3D Studio
Max R 2.x by Platinum Pictures.
- Plugins
- Twister
This tutorial presumes that you are already familiar
with the PyroCluster basics you've learned in
the basic tutorials.
- Rendering
- CEL Shader Chapter 2 - by Allan
McKay
In my previous tutorial I went into the extreme
basics on how to make a basic cel shader, I figure
in my spare time I'll try to go a bit more in
depth on how to make a more effective shader.
- Rendering
- CEL Shader Chapter 1 - by Allan
McKay
Although this tutorial is quite basic, the end
effect can be useful and in some cases save you
a lot of money.
-
Caustics
add a touch of class.
-
Global
illumination in Mental Ray 2.1.
- Rendering
- Toon Shader Tutorial - by Hans
Sjunnesson
You too can create those beautiful cartoon images
and animations without buying expensive commercial
plugins.
- Texturing
- Alpha Maps in MAX
The question has been recently asked, "How do
you use alpha maps to seamlessly map an object?
And, can this be done in MAX?" Yes.
- Texturing
- A Realistic Guide
An advanced tutorial which allows you to
learn how to make realistic textures and apply
them to objects.
- Texturing
- Brick Wall Material
This tutorial demonstrates how to create a nice
brick wall using bitmaps. As simple as it sounds
you may not get a realistic result.
- Texturing
- Easy Landscapes
In this tutorial I show an easy way to make nice
ground texture. Picture on the right shows my
result of this tutorial.
- Texturing
- Landscapes
Ok, for this tutorial I asume that you have read
a previous tutorial I wrote on how to make landscapes
with the displace modifier.
- Texturing
- learning about Mapping Coordinates
For mapping coordinates it makes more sense to
put the why section first. Okay; let's say you
want to take a JPEG or GIF.
- Texturing
- learing the Material Editor Basics
This tutorial will show you some basic elements
in the Matrial Editor. How to make some easy and
standard materials.
- Texturing
- Material tips
Materials determine what the surface of an object
looks like, things like its color.
- Texturing
- Multiple Map Channels
Sometimes one cylindral map is not enough to texture
a face. Strecthing is a major problem especially
around the nose area.
- Texturing
- Multi-Sub Materials
Learn how to assign material ID's to a mesh and
apply a Multi-sub material map to the mesh.
- Texturing
- Glass Material
To make a good glass you must know about a few
things. Not only the material is important, but
also geometry of your object and lighting.
- Texturing
- Procedural Textures in MAX 3
Fast Tip: How to lock down those procedural textures!
It always happens. You have the perfect little
space guy.
One of the first modeling techniques that most
MAX users learn is lofting. Almost all of us know
the basics -- a path, a shape to loft.
- Texturing
- Projection mapping technique for your character
This article will explain to you how you can use
NURBS to project texture mapping on to any character
mesh be it high or low polygonal.
- Texturing
- Texturing a face
You want to texture a face or something else so
I will tell you a basic and easy way to do it.
- Texturing
- Water Material
Advanced water-material using raytraced reflections.
So you want to make some water that reflects the
objects in the scene?
- Texturing
- Decal maps for 3DSMAX with Photoshop - by
Steve
Patrick
This is a short little tutorial on decals. Since
I see how many times people ask "whats an alpha
channel and how can I use it in textures?"
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