3d Studio Max

Digital Painting

 
     


Write us a Tutorial!
Have you written a tutorial or would you like to create one for us? We do give rewards to make it worth your while and you will get exposure to tens of thousands and help the community at the same time!
Write into Chris Perrins here at 3dtotal with your idea/subject for a tutorial and he will give you full details

Beginners

  • "The Box" by Aleksander Magnussen
    This is a tutorial/making of on how I made TheBox animation and my technique behind it. Enjoy.



  • "Developing a Scripted Utility" by Sathish Shanmugasundaram
    Hello everyone, this tutorial will guide you to develop a scripted utility in 3DS MAX 9. This tutorial is for users with basic knowledge in max script or any other object oriented language. Here I explained everything step by step. Actually this coding is a part in my plug-in. Due to coding complexity, I cut short some and added only a few things. If time permits I will explain the rest.


  • "Using HDRI Maps with VRay and 3ds Max" by HDR Mill
    For most of my rendering work, I use 3ds max 8 and V-Ray 1.5. Although Mental Ray, Brazil, and finalRender all
    support rendering with HDRIs, I have found V-Ray to be the most intuitive and manageable. However, I will be
    writing tutorials in the future regarding the use of HDRIs with all the major rendering engines.



  • "Creating 3D Clouds" by Jonas Ussing
    In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using
    3D Studio Max with no plugins or 3rd party renderers.



  • "Setting up a background" by Matt Sibley
    Setting up a camera to match a photograph in 3D space can be a daunting task for anyone if you don’t know how
    to go about it correctly. In this tutorial I will demonstrate a real simple way of matching a camera in 3D studio max to a photograph background for easy compositing....



  • "Making of Water Glasses" by Rick Timmons
    For readers "too used" to using raytrace glass this tutorial will seem quite alien in the beginning, and the
    methodology of modeling the objects utilizing these two materials will definitely appear even more alien. Both
    the Dielectric Material Shader and the Glass
    ....


  • "Quick Lava stream tutorial" by Jonas Ussing
    Here are a few tips to quickly making a stream of flowing lava. I hope somebody out there can use it.


  • "Modelling a Duck" by Antti Lehtinen
    This is a tutorial about modeling a cartoon duck. The modeling technique is spline modeling. The model is
    constructed in 3D Studio MAX by using splines. The model will get its final form when Surface modifier and
    Meshsmooth modifier is added to it. Why this kind of modeling technique? Nowadays polygon modeling
    seems to be the standard for character modeling. I think that polygon....


  • "The Basketball Player" by SIKU
    Here is a standard videogames texture map. Bear in mind to set your map sizes as squares, this makes recall in
    real-time game engines easier. 1024 x 1024 pixels tend to be used often for characters in games.



  • "Unreal 3 Basics" by Jesse Moody
    This tutorial will cover the basics on how to export a model from 3ds Max and import it into Unreal 3. Import your
    textures and create a material and apply it to your mesh.



  • "Making a U Joint" by Michael Watkins
    This tutorial will be using controllers and wiring parameters which I won't get into here. You should brush up on
    those two concepts before trying this.



  • "Creating Low-Poly foliage" byOsman Tsjardiwal
    We are going to create this orchid thingy. So take a good look at it, because we need to store its form and colors
    into our brain....


  • "Importing DWG's to 3dsmax for Architectual visualisation" by Arq. Octavio Verdugo B
    I have gotten several e-mails asking me for tips on how to import files from AutoCAD to 3Dstudio Max. So I
    decided to write a tutorial that will, hopefully, be of some help. I use AutoCAD 2006 and 3Dstudio Max 6. I’m sure
    that this information will be useful even for later versions of the software. Specially 3Dsmax which is on version..



  • "HDRI and Caustics for the beginner" by Rick Timmons
    This tutorial was designed with the 3D novice in mind, and for that matter, anyone above that level. We'll be creating
    and adjusting everything from scratch, this tutorial will hardly yield any graphics you're going to win any awards or
    other accolades for but it will will show you a cool technique...



  • "Smart Terrain" by Cristian "Freespace" Alexandru Ciocotisan
    Welcome to my first tutorial for 3ds max. Here we will try to achieve something that looks like the picture below, by
    relying mostly on 3ds max's procedural maps. No plugins are required.



  • "Transparent Blueprints" by Travis Williams
    I wrote this tutorial because I've seen a lot of Blueprint Setup's for 3D Studio Max but not this way and wanted to share my technique. The advantage of using this technique is that you may use the blueprints as a transparent 2D Map where you can specify any colour lines you like...


  • "Creating a Working Chain in 3dsmax 8" by Jason Derocco
    Start by creating a single Torus with the dimensions of the type of chain link you want for you scene. Obviously this
    can be any shape you would like. Name the torus Chain_link....



  • "Panorama Exporter" by Trevor Belmont
    Hello. I will try my best to guide you through this, my first tutorial, which is about Panorama Exporter for 3DSMax.
    First let’s explain exactly what this is about. When one is working, making 3D models of houses, offices or any type
    of space occupied by humans, the client usually wants to be able to really “see” or have a realistic “feel” of the space, before it is built.



  • "Creating a mirror with unlimited reflections" by Sushant Sudame
    Most of us know how to create a reflecting mirror in 3D max. It’s easy as apple pie. For those who do not know.
    The steps are here.
    ..



  • "Modelling a Toaster" by Guy BlueSummers-3DT
    The reason I made this was not just because I was bored at work one day (though that’s how it started).  I actually remember when I was starting out with 3DSMax and I realized there aren’t enough tutorials out there that really
    walk you through every click......


  • "3DTotal Traing DVD - Modelling,mapping and Texturing a creatures head" by Richard Tilbury
    This overview of 3DTotal's Training DVD Modelling a Creatures Head is a broken down version of the DVD. It wont
    give away the key elements of the modelling and texturing process but it will give you a insite to how indepth the
    DVD is. Part 1 of this overview will be going over a few steps of the modelling, mapping and unwrapping stages



  • "12 tips for 3dsmax and your PC" by Gary Smith
    Many people have problems and get frustrated when 3dsmax freezes on them because of too many polygons in a
    scene, the lighting setups, and advanced textures all loaded in the viewport. Alot of people know where I'm coming
    from when I say this, and you may be one of them. So I'm going to give you some tips on making 3dsmax run faster
    for you, and how you can work more efficiently with the program
    .


  • "Creating a simple realistic looking scene using simple objects" by Okii Shirow
    Some people always want to be like others, for example, when you browse the image galleries of 3DTotal, you’ll
    see there are a lot of great renderings. Then those peoples say, “Damn! What a bloody good renderings!
    What realistic! Can I do things like that?


  • "Making a Grille mesh" by Christopher Lopez Rodriguez
    This tutorial will show you how to create a quick and esy grill mexh for your car


  • "Fixing Boolean in 3DSmax" by Bracer Jack
    I will be using this 3D objectthat i've modeled for this tutorial. Notice the top section requires a boolean subtraction operation while the bottom requires a union operation .


  • Complete Beginners modelling by Tom Greenway
    Making a robot from primative objects only


  • "Making a Chair in 3ds max" by Filipe M. Deschamps
    In this tutorial I'm going to teach you how to create the model, materials and lighting of this render below in 3ds max 5 . . .



  • All in one - Beginners guide to Max by Colin Barnette - 4 Parts covering many aspects
    Modelling, texturing, lighting and rendering a simple wooden chest



  • Beginners guide to Max by Rinne
    Modelling, texturing, lighting and rendering a simple Glass + additional Info



  • "Polygon-modelling - A Hand Gun" by Mariska Vos
    This is a tutorial for beginners: For people who don't know anything about polygon-modelling or 3D Studio MAX, but want to learn how to use the most important tools fast.


  • "Decal/Layer Tutorial for Brazil" by Punxva
    The key to this tutorial is to help you improve your scenes and your texturing ability, by showing the basics of using different kinds of maps for different scenarios. I’m a car modeler so I mainly use this technique for applying decals to my car’s paint. The problem is that many don’t know that the same can be done with the Brazil Advanced material car shader. . .


  • "Introduction to Procedural texturing" by Peter Åsberg
    Welcome to this little tutorial about wood. This is just to get you aquainted with a few of Max' basic procedurals. More advanced tutorials will follow. Maybe. What you're going to need is a copy of Max or any 3d package that supports procedural textures (this tutorial should be applicable to most packages). . . .


  • "Brushed metal using procedurals" by Peter Åsberg
    Hello again and welcome to the second installment of my procedural tutorials. In this tutorial we'll be making a brushed metal. It will focus both on the procedurals used and on the Raytrace material together with Shellac. . .


  • "Brazil Rendering Setup" by Punxva
    The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use.. . .


  • "Car Paint: Basisc" by Daniel Buck
    Start with a Raytrace material, and use a "falloff" material for the diffuse spot.
    Change the Falloff Type to "Fresnel". Change the top color to the color you want the paint to be, and the bottom color to solid Black. .
    .


  • "Modeling a Plant" by Thomas Rinsch (Rinne)
    A lot of people have problems modeling plants. I found my own way and because it’s an easy and fast one which gives a pretty good result, I want to share this method with you. I am not going to make very photorealistic plants here, if you are going to do this, you should use references from a biology book, or elsewhere. . .



    "Vector Rendering in Mental Ray" by Ashish Rastogi
    Ok, you want your rendering in vector format, no problem you can do in 3dsmax 6. Open your model in 3dsmax 6, I choose this sword model. . .