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Write us a Tutorial!
Have you written a tutorial or would you like to create one for us? We do give rewards to make it worth your while and you will get exposure to tens of thousands and help the community at the same time!
Write into Lynette Clee - Content Manager here at 3dtotal with your idea/subject for a tutorial and she will give you full details

  • "Making of the Hagia Sophia" by Juan J. Gonzales Diaz
    The idea to make this work come from an old drawing of Hagia Sophia published in a book. I want to make
    a image ussing imagination, far from my normal technical work, so i dont use any other photographic or
    techincal references. All modelling, layout and render has been made ussing Lightwave 7.5 without any
    special plugin. . .




    "Crustation" by Ben Chung
    This is an overview of the steps taken in making this scene, or any scene using Lightwave 3D 7.5, Photoshop, and 3D Total's Texture CD's. I won't go into too much detail in any particular part, well maybe uv mapping
    because I couldn't find too many tutorials for that in lightwave :) . . .




    "Backyard" by Christian Waadt
    My little tutorial covers the texturing process of my backyard scene.
    Of course I will not deal with everything - no one would read the whole story :)




    "Water Drop Tutorial" by Gerardo Estrada
    This tutorial assumes you have the basic knowledge of the software you are working with. It's meant to be a walkthrough of one technique to recreate the effect of a drop falling into a water tank, rather than a detailed
    step-by-step tutorial. . .




    "Modelling Nissan 350 Z" by Jay Soriano
    This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic
    knowledge from the software is at your hand.The procedure will also work on different package such as Maya and
    Max so other users may apply this techniques. . .




    "Modelling the Gokstad-Ship with splines" by Karl Stocker
    Be reasonably close, but don't get paranoid about the accuracy. All Viking ships were built one at a time, in different areas, usually for some rich Nordic land owner, and by different shipwrights. Probably no two were
    ever identical. . .




    "Creating Plants and Flowers" by Chris MacDonald
    In this tutorial, I hope to demonstrate how easy it is to create detailed flowers and plants that will add a great
    deal to an image (assuming the image calls for them, of course). This tutorial requires a thorough awareness
    of the tools in Lightwave and Photoshop as well as a basic knowledge of how to use them. . .




    "Age with dignity...and lots of polys!" by Dave Maas
    This is a Detail-up modeling technique to create an ear. Detail-up implies specifically detailing geometry for defined regions, then building them together to form one full mesh.



    "How to Combine a Photo and a CG Object" by Da Duke!
    There are different ways to build a hdr image. Fisheye or mirror ball. If you want to use a camera with a
    wide angle lens you must take many photos and stitch them together.




    A Self Made Man by Dave Maas
    The techniques spoken of here work with subpatch polygon techniques as applied to Lightwave 3D v 7.5, but
    are relevant to other software packages as well. There are many different ways of doing the same task, and it's
    more important to convey the principals involved, how to approach a task, etc.




    "OW Media Projects Tutorial" by "Cesare DeRossi"
    A must see tutorial for any lightwave user - covering so many aspects which superb artwork
    'The following article describes the making of a 20 sec. commercial i did for the above mentioned company, in
    charge as 3D animator and concept artist. It tooks me one month to sketch out the project, model and surface,
    animate and render using Lightwave 3D



    LightWave 6.5 Informative Review on Radiosity, Photorealism Aged Film by James Hopkins
    in this informative Review I will start by telling you about Radiosity and what it is.



    Fantasy Letter by Erik Brimstedt
    Okay, we'll do a tutorial on heavy texturing now, turning a simple flat plane with a bunch of polygons into
    an old piece of paper with handwriting on it. 50% of the work will be done in Photoshop, and there's where
    we'll start