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On
Site Tutorials
- "Window
to the Courtyard " by Martin Ernst
I'd like demonstrate to you the potential use of
the 3D Total Textures. To accomplish this I created
two versions of the particular scene - one "clean",
utilizing only some of the original textures to
be found on the CD's; one "dirty", complementing
the flawless textures by adding grime and graffiti.
For this I used Cinema 4D and Photoshop. . .

- "There's
always a bigger rat" by Dough
A picture of a hotel-corridor was something I wanted
to do for quite some time. Characters should be
in that scene too, but I had no Idea what kind of
characters, or even what they were supposed to do
in this scene.
As I was sure about the appearance of the corridor
I started modeling - so the character-problem had
a little
more time. . .

- "Making of: La hacienda" by Daniel
Schmid leal
Walking arround I stepped in to a Guillermo Fernandez
de Castro's Lithography, and a thought came to my
mind: "that can be a nice render" and
that's the inspiration for this tutorial. . .

- "Bounded by Destiny" by Toni Bratincevic
In this short tutorial I will try to explain the
techniques I've used in my last picture, named Bounded
by Destiny. I must say that the picture is still
work in progress, but I'll post the final version
on my site and 3DTotal site . You will probably
ask yourself why this name. . .

- "To dirt or not to dirt" by oxhido
During the development of the scene and this tutorial, a terrorism activity happened in Madrid, the city
where I was born and where I still live. More than two hundred people died, and more than one thousand
people have been wounded. Please permit me now remember all of them. I wish art save us all someday. . .

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"Making of the Post-apocalyptic Hunter" by Dennis
Hoppe
When I was asked to write this making-of, I didn´t
really know what to write about to be honest.I
always think that my modeling-technique is so
obvious that there´s not much to say about
it! But the day "the hunter" got published
in the 3DTotal-Gallery, I received 52 (!) eMails
from users who had questions about the modeling,
the materials, the rigging etc. . .

-
"Making of the Worm" by Raymond
O'Doul
This scene was created using Cinema 4D and was
done as follows. Please note that the models shown
are not the models in the final render. I didn't
know I would be making a tutorial for this when
creating it . . .
-
"Made from Junk" by Matthew
Hansel
This tutorial concerning "made from junk"
begins with a slightly apologetic disclaimer
in that I created this character with absolutely
no concern for poly count, nor texture space .
. .
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"Train" by Meny Hilsenrad
In
this tutorial I'll be going over the general steps
taken to create the train image you see here. . .
-
"Making of: The Box" by Hans Zijffers
As
the title tells you, this is my very first tutorial
so I hope that, inspite of my lack of knowledge
of the english language, everything is told and
layed out in such a way you find usefull.). . .
-
"Making of: Day After" by Martin Ernst
For
this image only material from the 3D Total Texture
CD's was used. Because the scene didn't require
complex modelling, but lives mostly from the textures,
I will concentrate on these here. As a reference
for this scene served a painting by the German
artists Carl Spitzweg titled "Schildwache
bei Nacht" ("Shield-guard at night"). . .
-
"Making of Bridge to Avalon" by Drago
Jieanu
This
is just one of those "countless hours of
lost sleep" projects :p I'll give you some
details as of what were the methods used in this
project. First of all I scouted the net scouring
some nice juicy subject to portrait in one still
and I ended up with the idea of doing a lost civilisation
type of image, kind-of a Stargate meets Stonehenge
thing.
. .

-
"Railway Station" by Jozef Zajac
This
tutorial will be useful for all of you who are
trying to create a 3d model from a real model
pursuing to have precise measurements. Our approach
will be to create a model of a railway station.
So here are 2 photos of the mentioned station.
. .

-
"Window in Mergozzo" by Marcus Büttner
This
is the Making-of "Window in Mergozzo".
The picture was created using the great 3D Total
Texture CD's. I will mainly be dealing with textures
in this tutorial, I will also quickly talk about
modelling and lighting.. . .

-
"Re-texturing a Scene" by Patrick
Merminod
The
purpose of this simple tutorial is to show how
I used the 3DTotal texture cd's to rework an old
picture. I made only few changes in the composition,
but I had to modify the lighting of the scene
a little bit.
I'm working in Vue D'esprit 4.1 but it will work
just as well in any other software. . .

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Modelling the Human Figure, chapter 6"
by Peter Ratner
There
are many approaches to modelling the human. Most
of these methods were designed to accomplish specific
aims such as easier sulcpting of facial features,
better facial animation, easier texturing, and
so on . . .
- "What
is Z-Depth?"
by Ashish Rastogi
Today,
I will explain to you guys what is Z Depth. Because
many of you will undoubtedly not be familiar with
z-maps, their creation, or their use. . .

- "Making
of Chicken Dale"
by Niko Meulemans
I
had this idea for the movie while eating a sandwich
with chicken salad and curry in London, in 1996,
long before Chickenrun came out, but it took me
some more years to find the total finance, 200 000
dollar believe it or not
I also asked Aardman
to finance it but they were not interested.. . .

- "The Making of Toyota Matrix, 2002" by Richard Rosenman
This is an extended section containing more detailed information regarding the production of the Toyota Matrix commercial. Since I am specifically involved in the 3D digital animation industry, this section goes into further explanation of the 3D aspect of the spot, primarily the 3-shot sequence of the animation peeling off of the vehicle.

- "LowPoly Character Modelling" by Ben Mathis
I
am doing this for two reasons. First and foremost
is so that any potential employers looking through
my work can get an idea behind my workflow. The
second reason, is because so many people model and
texture WRONG! Not that my way is the only right
way (but it is a right way)

- "Sunrays" by Rudolf
Herczog
The idea for this image came up some time ago, when
i bought a book about Romanesque architecture. Decided
to do some building myself. I
started off by modeling an arch and the column.
Once i was satisfied with the shape, i copied these
and built up an entire hallway. . . .

- 'Simple
Texturing process' by Yann Vaugne
So
let's start with title explanation, why "simple"??
Just because I try to make the texturing process
as simple as possible, and the model too, (I'm a
lazy guy)....and especially because my predecessors
are much better than me in this discipline... So,
no uv map, no vertex color map, just images in color,
diffuse, specular and bump channel.

- "Lord
Of The Birds" by Raphael Lacoste
First,
It's better to have in mind a picture, draw it on
paper, it's the best way to illustrate where you
want to go ; it can be a very rough sketch, very
simple to help you to place your volumes, camera
and lighting. 
- "Modelling J-N3-R" by Jorge E. Baldeon
Hi kids. many people ask me how do i work on my models(modeling, texturing,etc...), so i decided to do a
short demonstrative project to show that it isn´t hard to model, well not how i do it.

- "Beauty lies in Simplicity II" by Adam
Guzowski
In
this tutorial I will write much more about compositing
a scene, and i will try to show you that accidents
have nothing to do here. Also, I will write about
psychology and physiology in the scene, describe
to you, why I place my objects exactly where they
are and show you how to create a good looking scene,
using very simple objects.

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