General
 
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Have you written a tutorial or would you like to create one for us? We do give rewards to make it worth your while and you will get exposure to tens of thousands and help the community at the same time!
Write into Lynette Clee - Content Manager here at 3dtotal with your idea/subject for a tutorial and she will give you full details

On Site Tutorials

  • "Window to the Courtyard " by Martin Ernst
    I'd like demonstrate to you the potential use of the 3D Total Textures. To accomplish this I created two versions of the particular scene - one "clean", utilizing only some of the original textures to be found on the CD's; one "dirty", complementing the flawless textures by adding grime and graffiti. For this I used Cinema 4D and Photoshop. . .


  • "There's always a bigger rat" by Dough
    A picture of a hotel-corridor was something I wanted to do for quite some time. Characters should be in that scene too, but I had no Idea what kind of characters, or even what they were supposed to do in this scene.
    As I was sure about the appearance of the corridor I started modeling - so the character-problem had a little
    more time. . .



  • "Making of: La hacienda" by Daniel Schmid leal
    Walking arround I stepped in to a Guillermo Fernandez de Castro's Lithography, and a thought came to my mind: "that can be a nice render" and that's the inspiration for this tutorial. . .


  • "Bounded by Destiny" by Toni Bratincevic
    In this short tutorial I will try to explain the techniques I've used in my last picture, named Bounded by Destiny. I must say that the picture is still work in progress, but I'll post the final version on my site and 3DTotal site . You will probably ask yourself why this name. . .


  • "To dirt or not to dirt" by oxhido
    During the development of the scene and this tutorial, a terrorism activity happened in Madrid, the city
    where I was born and where I still live. More than two hundred people died, and more than one thousand
    people have been wounded. Please permit me now remember all of them. I wish art save us all someday. . .


  • "Making of Wolverine" by Rishikesh Nandlaskar
    I will not go in detail explanation, assuming that my friend (reader) has some basic knowledge of box modeling
    and texturing (including unwrapping) in any 3dsoftware. . .



  • "Making of the Post-apocalyptic Hunter" by Dennis Hoppe
    When I was asked to write this making-of, I didn´t really know what to write about to be honest.I always think that my modeling-technique is so obvious that there´s not much to say about it! But the day "the hunter" got published in the 3DTotal-Gallery, I received 52 (!) eMails from users who had questions about the modeling, the materials, the rigging etc. . .


  • "Making of the Worm" by Raymond O'Doul
    This scene was created using Cinema 4D and was done as follows. Please note that the models shown are not the models in the final render. I didn't know I would be making a tutorial for this when creating it . . .


  • "Made from Junk" by Matthew Hansel
    This tutorial concerning "made from junk" begins with a slightly apologetic disclaimer… in that I created this character with absolutely no concern for poly count, nor texture space . . .


  • "Making of: The Water Generators" by Cesar Romero
    In this tutorial I'll be going over the general steps taken to create the train image you see here. . .


  • "Train" by Meny Hilsenrad
    In this tutorial I'll be going over the general steps taken to create the train image you see here. . .


  • "Making of: The Box" by Hans Zijffers
    As the title tells you, this is my very first tutorial so I hope that, inspite of my lack of knowledge of the english language, everything is told and layed out in such a way you find usefull.). . .


  • "Making of: Day After" by Martin Ernst
    For this image only material from the 3D Total Texture CD's was used. Because the scene didn't require complex modelling, but lives mostly from the textures, I will concentrate on these here. As a reference for this scene served a painting by the German artists Carl Spitzweg titled "Schildwache bei Nacht" ("Shield-guard at night"). . .


  • "Making of Bridge to Avalon" by Drago Jieanu
    This is just one of those "countless hours of lost sleep" projects :p I'll give you some details as of what were the methods used in this project. First of all I scouted the net scouring some nice juicy subject to portrait in one still and I ended up with the idea of doing a lost civilisation type of image, kind-of a Stargate meets Stonehenge thing. . .


  • "Railway Station" by Jozef Zajac
    This tutorial will be useful for all of you who are trying to create a 3d model from a real model pursuing to have precise measurements. Our approach will be to create a model of a railway station. So here are 2 photos of the mentioned station. . .


  • "Window in Mergozzo" by Marcus Büttner
    This is the Making-of "Window in Mergozzo". The picture was created using the great 3D Total Texture CD's. I will mainly be dealing with textures in this tutorial, I will also quickly talk about modelling and lighting.. . .


  • "Re-texturing a Scene" by Patrick Merminod
    The purpose of this simple tutorial is to show how I used the 3DTotal texture cd's to rework an old picture. I made only few changes in the composition, but I had to modify the lighting of the scene a little bit.
    I'm working in Vue D'esprit 4.1 but it will work just as well in any other software. . .


  • Texturing and Rendering a Scifi-City by Daniel Kochlowski
    To render the complete scene with fogs/glows/shadows just everything in full production quality takes about 15 minutes And to render the diffuse layer in low quality can easily take 45 minutes. . .


  • Modelling the Human Figure, chapter 6" by Peter Ratner
    There are many approaches to modelling the human. Most of these methods were designed to accomplish specific aims such as easier sulcpting of facial features, better facial animation, easier texturing, and so on . . .


  • "What is Z-Depth?" by Ashish Rastogi
    Today, I will explain to you guys what is Z Depth. Because many of you will undoubtedly not be familiar with z-maps, their creation, or their use. . .


  • "Making of Chicken Dale" by Niko Meulemans
    I had this idea for the movie while eating a sandwich with chicken salad and curry in London, in 1996, long before Chickenrun came out, but it took me some more years to find the total finance, 200 000 dollar believe it or not…I also asked Aardman to finance it but they were not interested.. . .


  • "The Making of Toyota Matrix, 2002" by Richard Rosenman
    This is an extended section containing more detailed information regarding the production of the Toyota Matrix commercial. Since I am specifically involved in the 3D digital animation industry, this section goes into further explanation of the 3D aspect of the spot, primarily the 3-shot sequence of the animation peeling off of the vehicle.


  • "LowPoly Character Modelling" by Ben Mathis
    I am doing this for two reasons. First and foremost is so that any potential employers looking through my work can get an idea behind my workflow. The second reason, is because so many people model and texture WRONG! Not that my way is the only right way (but it is a right way)


  • "Sunrays" by Rudolf Herczog
    The idea for this image came up some time ago, when i bought a book about Romanesque architecture. Decided to do some building myself. I started off by modeling an arch and the column. Once i was satisfied with the shape, i copied these and built up an entire hallway. . . .



  • 'Simple Texturing process' by Yann Vaugne
    So let's start with title explanation, why "simple"?? Just because I try to make the texturing process as simple as possible, and the model too, (I'm a lazy guy)....and especially because my predecessors are much better than me in this discipline... So, no uv map, no vertex color map, just images in color, diffuse, specular and bump channel.


  • "Lord Of The Birds" by Raphael Lacoste
    First, It's better to have in mind a picture, draw it on paper, it's the best way to illustrate where you want to go ; it can be a very rough sketch, very simple to help you to place your volumes, camera and lighting.

  • "Modelling J-N3-R" by Jorge E. Baldeon
    Hi kids. many people ask me how do i work on my models(modeling, texturing,etc...), so i decided to do a
    short demonstrative project to show that it isn´t hard to model, well not how i do it.


  • "Beauty lies in Simplicity II" by Adam Guzowski
    In this tutorial I will write much more about compositing a scene, and i will try to show you that accidents have nothing to do here. Also, I will write about psychology and physiology in the scene, describe to you, why I place my objects exactly where they are and show you how to create a good looking scene, using very simple objects.