Write us a Tutorial!
Have you written a tutorial or would you like to create one for us? We do give rewards to make it worth your while and you will get exposure to tens of thousands and help the community at the same time!
Write into Lynette Clee - Content Manager here at 3dtotal with your idea/subject for a tutorial and she will give you full details
|
On
Site Tutorials
-
"Diamond Caustics" by Philippe Le Miere
Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn’t just bounce off an object; it enters it, bends, changes color, bounces back and looses intensity.
-
"Object spreading methods" by Nicolas d'Haussy
Contrary to other classic 3d package, Maya has not dedicated any tools to spreading objects and it is often asked
how to indeed. Placing each object would be stupid and exhausting. In this article, I demonstrate five methods from my own experience/analysis and some talken from boards threads
-
"How do I create a flash photography effect?" by Lee Griggs
First create a spotlight. Change Decay Rate to Quadratic. This will give us a more realistic falloff to our light. To compensate for this falloff, increase the intensity to 50000. Increase the cone angle to around 110 and the dropoff
to 1. Turn on Use Raytrace Shadows on the spotlight and slightly increas.....
-
"Foot setup in Maya" by Amilcar De Carvalho
This is my second tutorial. Yay...anyways lets get to it shall we. This tutorial will focus on creating a foot setup
with a foot controller and a footRoll attribute that will be done using set driven key. I must stress the fact that this
is not the only way to do it, there are many other ways to do a foot setup, this is just my personal way of doing it.
Without further or do, let us begin.
-
-
"Using driven keys to create handController" by Martin Andersson
This task is not very complicated, but it's a tool in Maya you DEFINITIVELY should not miss! Seriously! You
have probably downloaded several free rigs on the Internet and all of them have controls controlling other
controls. Usually NURBS-curves or locators are used, but you can use just about anything as controllers.
Whatever you choose to use, you want the user to be able to handle........
-
"Global Illuminatio and Finla Gather in Mental Ray for Maya" by Philippe Le Miere
Currently, one of the best ways of achieving photo-realistic imagery is to render using Mental Ray for Maya.
Mental Ray offers a Global Illumination and Final Gather solution, which when combined, simulates the physics
of real world lighting effects. Now, for the first time in 3d, lighting techniques used by photographers and
filmmakers can be applied to computer graphics.
-
-
-
"Maya Hair" by Mike fudge
There are many parts to maya hair dynamics and this tutorial covers the initial styling of it. In this tutorial I create
the hair from pulling splines off a nurbs surface and use the history on the surface to control the shape of the
hair. I create my hair this way...
-
Symphony of the Clouds" by Andrew Suryadi
This scene was made with Maya (modelling, Texturing, Lighting and rendering), texture editing and final
compositing in photoshop. The idea for this scene is to depicted a dramatic sunrise moment that had a
panoramic clouds.
-
-
-
"Dynamic Camera Setup" by Julian Sarmiento
One of the biggest problems in doing any type of camera work on Maya is that the camera is always too clean
and perfect. Thus creating a very cold camera. If we take a second to notice the way the cameras work in film
and the way they feel, we will be able to redirect it.....
-
"How to create a simple crowd" by Adriano Rinaldi
We will create the scene shown in the following image, there are 15 particles and three obstacles of various
dimension. The locator on the right of the image is the target, the particles follows this target. The particles interact
with each other and with the object in the scene, the interaction with the object simulates the obstacle avoidance
and prevent the collision...
-
"Car Modelling Using Nurbs Part 4" by Julian Sarmiento
In this part of the tutorial we are going to be working on the Rims of the car. By using these techniques, anyone
should be able to make any type of rim. I chose this ring because of the clean cut, but it can be more advance if
you desire to spend some extra time on it. The basics are the same. In case you want to use the same rim picture,
just save the picture on step

-
"Car Modelling Using Nurbs Part 3" by Julian Sarmiento
In this part of the tutorial we are going to be working on the back bumper. At this point we should know how to
use most of the tools and the concept of working with trim and fillet surfaces. Feel free to skip the explanations
next to the picture and just use the pictures as a guideline of what to do next..
-
-
-
"Car Modelling Using Nurbs Part 1" by Julian Sarmiento
Before you begin the tutorial you should know that the tutorial will only work perfectly if you model the same car.
This will save you a lot of frustration as you progress through each section. In order for you to better grasp the
tutorial, I highly recommend that you do model the same car
|