This
is a polygon model which is woreked in Maya4
. I personally think that polygon is a really
suitable and easy way for complicated modeling.The
above images show the details of the model
in which the net is mainly worked by "Split
polygon tool".
In
this stage to make this style of hair at the
back, first I made the overall solid then
by choosing particular faces and omitting
the checkmark of "Keep faces together
" in "Tool options",the faces
were extruded and scaled simultaneously but
separately to bevel .
In
this stage you can find that after modeling
the head ,the decoration of the hair in front
of the head and temple are added to the model.
As
the two halves of the modelare identical ,first
I worked on one part of the model then after
completing it I copied and mirrored it and
the two halves were combined and merged and
the result is the image on the right.This
process is done really fast but the result
is amazing .
Now
in this stage in accordance to the direction
of the eye of the model and with the use of
an imaginative circleI I completed the irises
of the eyes.I think to show the irises we'd
better use at least 8 Subdivision Axis .
In
this stage the head was rotated to the left
and a little downward on the neck axis .Also
I made some modifications on the neck of the
model then added the pillar of the sculpture
and as it is shown in the image on the right
I smoothed the model.
From
this stage I worked in Max 4.2 . After assigning
UVW map in cylindrical and box method and
with the use of two separate materials of
marble and lending them by a black and white
mask I got the material I needed.
Here
in the above picture lighting is shown briefly
.To have a real image in rendering ,I used
two lights which contain soft shadows and
are shown in blue and two with hard shadows
shown in red.The result of this composite
is the sama as the one which is got from advanced
lighting as radiocity .
The
lighting and rendering led to the above images
in that the one on the left shows the marble
is polished and the one on the right shows
the model is composed of blended materials.In
this method the stony manner of the model
can be better shown.
you
can order any high and low polygon models
,etc...For more info please contact me -
Adel
Adili