This
is the most complex texture (and shader)
in the whole scene.
As you can see in the rendered image.
This 'window shutter' was built from
several
objects, and each of these objects
has its own texture and shader.
I used just ONE bitmap - and three
or four dirt masks, though.
This is the 'HOT SPOT' in my scene
- The central part of my image.
Most viewers's eyes start to look
at an image from the center.
Next, the eyes start to seek some
'hot colors' (like red, orange, yellow).
In my image the eyes will find these
in the upper right corner, in the
birds, and leaves.
Finally our eyes take a global look
at the image, then seek contrasts
and depth...
This is why I MUST create very real-looking
textures ...
This is how I did it...
First
I found a good looking texture on the
'TOTAL TEXTURES CDs',
and Copied those 2 images, texture and
bumpmap, to my HDD. Also I copied several
dirt masks (probably five). I used all
those dirt masks in the same way I described
above (see BRICK WALL or PARAPET section)...
as you can see in this picture, I've
select some important things:
When
you are placing dirt masks try to place
some of them on each 'board'
(green colour). Apply some of them more
globally, but use different settings
for 'layer opacity' (tiny blue coloured
arrows).
Using
the 'Colour Range' selection method,
I selected a piece of another dirt mask,
which I then copied into my main texture.
(Remember to work on several layers.)
Using the "feather"-Tool,
change the selection of the "feather"
to 5 pixels
(sometimes more, it depends on how big
a texture you are working on).
Then using 'Brush Tool' and any colour
(in my texture it's dark red),
using any brush you like, fill the selection.
Next change the 'layer opacity'
...and
once your texture looks nice it is time
to split those textures into several
smaller textures (each new texture on
each object).
Save
our new texture (do not use .PSD format,
because we need this texture,
as one single, flat image. We don't
need layers anymore). Open it again.
Also open the 'Bump map' of our 'Window
shutter' texture. We'll use it later.
Using 'Rectangular Marquee Tool' select
the lowest board.
copy it and paste as a new image. The
fastes way ro do this, is to use your
keyboard.
1.
Select
your 'board'
2.
press
Ctrl-C to copy
3.
Save
your selection (Select\Save Selection\
- remeber to use different selection
names)
4.
Open
a new image, with resolution taken
from your selection. Just press
(Ctrl-N)
5.
press
(Ctrl-V) to paste
6.
Save
our new small 'board' texture
7.
Now,
open the 'bump map' texture, and
load our saved selection.
(Select\Load Selection\... remember
to pick the proper selection
name for each 'board')
8.
press
(Ctrl-C) to copy the 'bump map'
of our new 'board'
9.
press
(Ctrl-N) for new image
10.
press
(Ctrl-V) to paste it
11.
Save
our new small 'bump map' 'board'
texture
Now
you must repeat all steps from 1
to 10.. for each 'board' from bottom
to up.
This is how it looks in my all those
'new board textures'
Now
in 3ds max, you must create lots
of shaders. One shader for each
object.
Remember to use close values for
'bump map' 'specular' 'diffuse'
etc.
And
now ... press 'RENDER SCENE' button...
THE END !!!
There
are several different methods to create
those objects and textures.
Every method is good, if the final effect
is as good as "image" that
you have in your head.
But you must know some rules. Efficient
work is most important.
If you don't have an idea, how to create
something, don't waste the time. Do
something else.
Don't think too much, about one thing.Also
I must say that it wouldn't be so easy
to create this good looking image,
without excellent textures. They are
not so easy to come by.
But now, lots of companies offer their
texturecollections to Cg Artists.
One of these collections is brought
to you by 3D TOTAL.
"TOTAL TEXTURES" are HERE.
3 CD's full of lots and lots of textures
to use.
When I saw this collection for first
time, I just wanted to do some good
CG work. But there was one problem.
I had too many ideas!
I'm currently working on 3 other scenes.
But now, with those excellent textures,
I MUST re-texture them all again...
:)
Somewhere
I read this:
CG
artist, don't sleep - just rest a little,
CG artist, don't talk to much, just think
faster,
CG artist, don't think .... what was I talking
about?
---
OUTTAKES
[what funny things happend, during the making
of all this]
-
I spent 3 days from the first sketching
to the final rendering !
But writing this tutorial took me
5 days!!! [sic!]
- Good Bless UPS'. They saved my work,
all machines and time, twice.
- I changed my final concept. I said
"this is gonna be for the last
time" - I said this 4 times.
- I prefer tea with rum over coke
with rum
- My cat showed me what real scratches
look like.
- I had a REALY GOOD TIME WORKING
ON THIS PROJECT...
BIG THANKS TO ALL EVERYONE AT '3D TOTAL'
AND TO ALL THOSE WHO READ THIS
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in
mind. To see more examples, download free
samples and read full details follow
this link