The
illumination of this scene is quite complex
because im not using any system of global
illumination I have had to emulate this with
light-references distributed by the room.
The main light comes from the Sun to which
I have applied an Volume Light effect with
density=1,9. Then I have created an Omni with
a brown color, activated attenuation and a
multiplier value very low,I have made several
references of that omni and there are them
distributed for the scene.
I
have created three spots to create to the
roof lights, these give a yellowish light
and they have the Inverse Square "Decay"
activated, finally, I have created some more
lights : One behind the photographer illuminating
the whole scene frontly, another red one in
the pilot over the door and another red one
more behind the photographer to their right.
The render time was 0:04:39 in a resolution
of 1.600 px / 840 px with an AMD K7 1400,
I Made a small PostProduction in Photoshop
that consisted on adding some contrast,
a sharpen mask and to darken some areas.
I give thanks to 3DTotal because they have
made a great job with these CDs, there is
enough variety of seamless maps for any
CG work with unquestionable quality, the
bump maps are not just a desaturation of
the diffuse map, the dirt maps are vastly
useful for rustic textures, there are panoramic
skies of great beauty, bricks, metals, shadows,
cloth, stones... even a max library of procedurals
material. I think that the quality or my
work will increase with the Total Textures
and they will be of much help in the future.
This
image was created using a few of the hundreds
of textures from the Total Texture CDs -
very comprehensive texture collections priced
with the hobbyist in mind. To see more examples,
download free
samples and read full details follow
this link