The
scene represents a man and a sculpture, maybe
a sculptor observing his work. All the textures
used are from the Total Textures CD´s
see here www.3dtotal.com/textures
. I have used the release 5 of 3D Studio MAX
without any plugin or automatic system of
global illumination.
I
have started the room from a spline extrusion
on its cross section. I don't like to use
the boolean operations in MAX, so the window's
holes have been made by editing polygons
by hand.
I constantly use the tools:"Cut edges",
"Target weld vertex", "Create
polygon", "Bevel Polygon",
"Chamfer Edge", "Cap Border"and
"Quick Slice".
I
sometimes deform the hidden geometry to obtain
interesting illumination effects. Here I have
edited the window frames to obtain that weird
curved shadow on the left.
The
cables and ropes which hang everywhere
are renderable splines, it is important
to activate the adaptive interpolation
and decrease the number of faces.
The bookcase is built with boxes, the bottles
are splines with "Lathe", the
stairway and the handrails I have made them
extruding faces from a box, the watering-can
on the right are a NURBS tutorial that I
found in a book, the barrels are cylinders
with a "Taper" modifier and the
seated guy looking at the sculpture he is
an articulated puppet in low-poly that I
use when I need to include people in my
scenes.
To
deform the geometry, MAX5 has a really useful
tool called "QuickSlice", it is
a good idea to give to the rustic architecture
a similar treatment to which we give to
the organic modeling avoiding the perfect
angles and parellel lines, I usually chamfer
the edges of the more visible objects and
in some cases I subdivide the bevel to them
and add some noise.
To
model the sculpture I have started
from a "Box" with some extruded
polygons, I have applied a "MeshSmooth"
modifier with "Classic"
style to which I have decrease the
Strength level, by this way I obtain
the bevel effect.
In the corner more visible of the
pedestal I have moved vertexes to
cause some erosion.
The
objects location in the scene, as well as
the camera angle attempts a composition, relaxed,
symmetrical and balanced to give to the scene
an gentle still look.