Now,
you'll see I've pretty much got the general
outline of her blouse, and blocked in
colors, along with some parts that are
folded over. I've done these in a different
color, not necessarily the final color,
just one that is different so I can tell
them apart.
For
the laces, I used the pen tool to create
a path zig-zagging back and forth across
her chest. After creating the path,
I made sure that the last paintbrush
I had selected was hard-edged, and around
5 pixels in size. On brush options (for
the pen tablet) on the upper right of
your menu bar, make sure those checkboxes
to vary opacity and size with pressure
are not checked. Then, going back to
your path palette (usually hidden behind
your layer palette), and hit the circle
at the bottom that will stroke the path
with your current paintbrush. Boom!
You've got yer laces.
On
another note, you can do the same thing
in various programs that have a "line"
tool or something similar.
Ok.
Still with me? It hasn't appeared to be
that important until now, but are you
thinking about where the light in your
scene is coming from? Wait- you are thinking
about the light aren't you?!? Aren't you??
Because now it really matters.
It
may seem like I've done quite a bit
of work since the last step. Maybe not
as much as you think. Let's walk through
it.
First
of all, I've decided to go with more
of a cream color for her blouse. I duplicate
the blouse layer (you can just drag
the layer in the layer palette over
the new layer button, and it will create
a duplicate layer). I do this so I can
experiment without making any permanent
changes. I hit CTL-U to bring up the
hue/saturation menu. Clicking the "colorize"
button, I play with the sliders until
I've got a color I'd like to start working
with. Clicking on the "ok"
button, I get get to work on the fun
stuff.
Now
let's work on some shadows. What you
see on the right is a combination of
working with the burn and dodge, smear
and airbrush tools. I'll hit a few shortcut
keys as I work between them:
J
- airbrush
O - burn and dodge
I - eyedropper
R - smear and blur
CTL-Z - One of the pleasures of digital
art... the ability to undo your last
action. Lovely.
When
you are using the airbrush, you can
also hold down the ALT key to turn your
brush icon into the eyedropper, enabling
you to sample from part of the blouse
nearby. Saves a lot of time over having
to choose the eyedropper. It also helps
in getting the subtle shading we are
looking for in the shadows we are looking
for. After all, we are thinking about
the light constantly, right?
Don't
forget the valuable tool of transparency
protection. When desirable, check the
box on the layer palette that protects
transparency for that layer. That way
you can paint without worrying about
going outside the boundaries of your
clothing. If you want to change the
shirt, just uncheck the box and paint
away.
Working
on the laces, I can be happy that I
rendered large. I use the burn tool
to darken the bottom edges, and the
dodge tool to lighten the top edges.
I set a small brush to around 20% opacity,
making sure I make only small changes
at a time. I won't vary size with pressure
with either the burn tool, or the airbrush
at this point.
For
some of the creases, I set the layer
opacity to 85% or so, just enough to
see the underlying body. That way I
can get the folds underneath her breasts
and armpits right without guessing.
Once I've done just a bit there, I up
the opacity back to 100% on the layer.
After
getting a few of the folds in, I'll
gently, very sparingly use the smear
tool to move the cloth around. Be careful.
It's very easy to overuse this tool...
pretty soon your painting can look,
well...like a smeared mess. So far,
I've mainly used it on the pull in the
cloth created by the laces.
Above,
among other changes, you'll notice the
overall color of the blouse has gotten
darker. I know I originally stated "cream
colored", but I have a fascination
with golden hues. There are many ways
to do this. Sometimes, it's just because
you've painted all the changes... and
other times (hint) it's because you've
duplicated the blouse layer, perhaps colorized
it, played with the color balance, and
then set the layer attibute to "multiply"
or "overlay" or "soft light".
When
I work on a picture, I'll take breaks
from painting to see what Photoshop
can do. I'll duplicate the layer, change
the color, and then overlay using different
layer modes just to see what happens.
If I see something I like, I'll keep
it; sometimes hitting CTL-U to play
with the hue and saturation while the
layer is in that different mode. It's
fun, and a great way to experiment.
Yes,
it may seem that I work somewhat haphazard,
but I have fun. Isn't that the point?
I know I'll get there sooner or later.
In
this picture, there are also a few refinements
in the folds and one of the sleeves.
Just a bit more time working with the
same tools mentioned in the previous
step.
I
will vary the mode of the layer, to
sometimes preserve transparency, and
to sometimes not. If I am changing the
borders of where the blouse is, then
not. But if I'm airbrushing, it certainly
helps to make sure I don't paint beyond
the edges. Again, you can change the
transparency mode by checking the box
on the layer palette.
Have
you noticed one very large change? Yes,
I've airbrushed a few shadows on her
skin created by the blouse. To do this,
I first create a new layer between her
body and the blouse. Then using an airbrush
set to 3-5% opacity, I gradually work
shadows in, using a combination of black,
a dark skin color, and a very dark blue.
Why blue? Two reasons: The color blue
can be found in all shadows, and secondly,
the blue sky around her (the environment)
will find itself reflected in all kinds
of places you would never think to look.
And since we are digital painters, we
will most definitely look.
For
the shadows created by the laces in
her cleavage, I used a smaller airbrush
and painted with a consistent opacity
(4% or so), being careful to follow
the curves of her form. I found myself
ever so drawn to the CTL-Z combination
at this time. Don't worry if it takes
time. Getting the brushstrokes right
is what makes it believable. If not
believeable, then hopefully at least
acceptable within the appearance of
the total scene. There will be another
change to those shadows later....