No
matter how much I may work a 3d piece
to death, it's never finished until
I spend an hour on it in Post. "Fixing
in Post" is just a fancy way
of saying you don't have to skills/time/patience/means
to deal with an element during the
piece's creation, and instead you
address it post-process in a more
hands-on program, like Photoshop.
It used to be that most 3d stills
you'd see that contained anything
pretty looking had been doctored in
post, but nowadays more and more "post-process
processes" are becoming integrated
with the 3d Package. "Doctoring
a still in Photoshop" is becoming
less and less necessary. But in case
your 3d Package doesn't include some
of these processes, here's a tutorial
on how to achieve some basic Post
effects in Photoshop.
This Tutorial covers: Backgrounds(Alpha
Channels), Glows, Depth-of-Field and
Blurs, Noise and Color Adjustment.
Along the way we'll explore Channels,
Selection Tools, Masking, Blending
Modes, Quick Masking, Adjustment Layers,
and more.
NOTE/DISCLAIMER: This tutorial is
intended for people familiar but novices
with Photoshop, although it contains
enough tricks and tips to make just
about anyone feel like they've learned
something. The example piece I'm using
is going to jam in every trick to
the fullest, so remember this as the
'Dante's Peak' of examples (If it
can be added, it's going to be).
I can't stress enough how most images
don't need ALL of the following edits
to their full effect and you should
use your own discretion. Also,
please note that there are a thousand
ways to do anything in Photoshop,
and my way may or may not necessarily
be the best way. Learn to develop
your own technique.
Here's
the piece we're starting with, you can
grab a .TGA of it here:
Here's
what we'll end up with, Photoshop't
like crazy:
Before
doing the tutorial:
Render out your 3d piece to a bitmap
format, preferably as a targa file
(.tga). The Targa file format is high
quality and usually incorporates an
alpha channel (see below). If you
don't have the option of saving an
alpha channel, then
click here for steps on making your
own.
Alpha Channels:
Alpha Channels are basically saved
selections. When you save out an alpha
channel from a 3d program, a small
black and white image is created that
can be used to separate your object
from the negative (surrounding) space.
Usually the alpha channel is found
as "alpha" under the Channels
Palette in Photoshop, but I've seen
a few times where a 3d application
will save the "Alpha Channel"
as it's own black and white bitmap
file.
Now
there are a lot of different things
you can do to an image in Post. You
can either click on one of the following
steps to skip to it, or keep clicking
next to follow this tutorial in order.