Now
first select the hair_side_stroke01
again(outliner), then shift select the
all the main_control_curves on one side
of the head,(i.e. either left or right),
Paint Effects->Curve Utilities->Set
Stroke Control Curves. The hair now
may follow the shape of the hair a little.
Bring attributes for hair_side_brush,
then open up the tab tubes|Behavior|forces,
set
CurveFollow=1, now all the hair should
follow exactly the main_control_curves.Set
Length Flex=1, this will stretch the
length of hair to the same as the main_control_curves.
Also go to the hair_side_stroke01.shapeNode,
and set the display quality to around
10 so its faster to up date. Now its
a good time to test render the hair,
make sure your background for the camera
is white, so the hair shows up. Don't
worry if it doesn't look like what you
want yet, as long as the shape resembles...ok
time for coffee, next I'll start the
real thing :)
..::[Part4
Tweaking PFX]::..
Now here comes
the part where you'll spend most of
your time doing, fine tune the exact
look of your hair. 30% setup 70% tuning
:) Note we will still be working on
one side of the hair first. You'll also
need to do a lot of test renders, because
viewPort hair doesn't reflect some settings
you tweak. I suggest using below 320*240
res, as higher res will increase pfx
render times, and of course hide everything
else other than the hair strokes. Start
off by open the hair_side_brush's tab
tubes|creation adjust the tubes per
Step, this will dramatically effect
the speed of pfx renders and
amount of hair you have. You don't need
a lot actually, around 25 would be good
enough.
Then set the Length Min=7 andLength
Max=10 . These if you want more hair
in between main_control_curves then
have length Min higher or even same
as Length Max.
Then set the Tube Width1=0.3 and Tube
Width2=0.1, width2 is the tip of your
hair, so if you want more sharp and
realistic hair you need to have lower
width1 and 2 more, but you also need
to increase the tubes per Step for
compensating thinner hair, because
the hair don't look as full.
Adjust
the Segment=64, the value here should
be as little as possible while the
hair still looks smooth,this will
affect render time also, try to lower
it.Also set the simplify Method to
Tubes per Step, this speeds up the
view port without losing to much details.
Check for all the values below. Now
do a test render you should get something
like below. Spend some time test render
the settings for your hair, if you
don't know what each slider is contributing
to the effects, try one by one and
test render, and type in values out
side of their range.
..::[Part5
shading and texturing]::..
Select the hair_side_brush
Open up the tabs Shading|tube shading,
change color1 to the root color of
your hair, and color2 for the tip,
I left it as defualt black and dark
red. Set transparency1 to black, set
the transparency2 to gray if you want
softer hair, or black to take more
shape
like mine. Set tip Fade =0.2, set
higher if you want more soft hair,
just test render these settings until
you are satisfied. Now if you want
more realistic hair then you read
below on texturing, or if you are
just after anime/manga styles its
good to leave it at that without texture,
its actually pretty nice without textures
:) just because textures looks realistic
doesn't mean you'll always need to
use it, try to suit the character.
OK For the texture part, open shading|tubes
shading|texturing for the previous
brush. Select map Color, set Texcolorscale=0
, this lets you use all the colors
from your texture. Texture type =
File, Map method = tube3D, and set
both Tex Color1 and TexColor2 to a
white, to take all color from the
texture. Now for the image Name you'll
need to load a texture, (below) I
have my texture sample, you shouldn't
make this hires, its only a few color
information that will contribute to
the effect, and
the more random the pattern the better.
What I did was use the same hairRed1.mel
brush to paint in the 2D canvas viewport,
painting vertical lines and then bring
to photoshop to scale and touch up.
If you have even lower width for your
hair then make the texture for the
hair as if more zoomed in to the hair
strand. If the texture is not showing
up then probably you have the hair
width too thin and texture res too
high.