pull
geometry out around eye to conform
to the eyes shape.
poly
split the inside of the mouth, eyes
and nose like such
Now
pull that geometry back a bit to make
the correct cavities
you
can make the ear using the create poly
tool under Polygon. Just sketch out
what your basic ear shape is going to
look like. If you do not like this method
you can extrude a face off the side
of the head and start modeling that
way.
extrude
the ear shape.
poly
split the shape to create the ear then
attach to the head
once
you have enough detail in head...
connect it to the body.
Edit
Polys__/Normals__/soften harden.
I
like to soften the normals on my character
to see what it looks like not so hard
edged.
Once
you are done adding detail to the poly
model convert model to subd. If they
model does not convert make sure that
you do not have any free floating Vertices
or that you have a high enough poly
count in your options for poly to subd.
Also, it is a good idea to put texture
placements on the character while it
is still a poly... much easier than
having to switch over to poly proxy
when it is a subd.