The
following describes how I setup the UV's
for my model in order to paint the textures.
Step 7: Now you need to transfer the
UV's from your duplicate back onto your
original model. There are a couple different
ways you can do this, and all work just
as well (as far as I can tell). One
way is to use the Polygons>Transfer>Options
command and select UV Sets only.
Another way is to select each face and
choose the Edit Polygons>Clipboard
Actions>Copy>Options (can also be
found in the UV Texture Editor under
Polygons>CopyUV/PasteUV) and select
the UV attribute only, and do that
for every face of the duplicate and paste
it onto the matching face from the original.
I wrote a quick script that does
this automated, and you can grab it from
here.
Step 8: Here are my textures in progress
from Photoshop. I'm still working on them,
but they look ok for now. No specular
map yet either, but on the right you can
see my colour and bump passes with the
UV's layed on top.