The
following describes how I setup the UV's
for my model in order to paint the textures.
Step 7: Now it's time to use the Move
and Sew command. Select the edges of your
neck shell (which automatically selects
the connected edges on the other shell)
and use the Move and Sew command (Edit
Polygons>Textures>Move and Sew)(this
command can also be accessed from the
UV Texture Editor's Polygon menu). Do
the same with the top of the head's shell.
You'll
see that all 3 shells are now joined.
But the UV's are pretty bunched up where
you've sewn them together. This is a job
for the Relax UV's command (next step).
Step 8: You can use the Relax
UV's command to space out selected UV's
into a more neat layout. Just select the
UV's in the problem area and use the relax
UV's command.
NOTE:
don't do this too much or you'll probably
get stretching in the textures where
you've relaxed the UV's too much!