Maya

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"Texturing a polygonal head model" by Chris Kniffen

Page 3
The following describes how I setup the UV's for my model in order to paint the textures.

Step 7:
Now it's time to use the Move and Sew command. Select the edges of your neck shell (which automatically selects the connected edges on the other shell) and use the Move and Sew command (Edit Polygons>Textures>Move and Sew)(this command can also be accessed from the UV Texture Editor's Polygon menu). Do the same with the top of the head's shell.


















You'll see that all 3 shells are now joined. But the UV's are pretty bunched up where you've sewn them together. This is a job for the Relax UV's command (next step).

Step 8
: You can use the Relax UV's command to space out selected UV's into a more neat layout. Just select the UV's in the problem area and use the relax UV's command.

NOTE: don't do this too much or you'll probably get stretching in the textures where you've relaxed the UV's too much!