The
following describes how I setup the UV's
for my model in order to paint the textures.
Step 1: make a duplicate of your
model. This is important so you don't
mess up any of your original model. Later
you can transfer the UV's from this duplicate
back onto your original.
Step 2: On the duplicate, select the
areas that are the most complex (ie. nose,
ears, eye area, lips). (you probably will
want to do this step one area at a time).
Step
3: now
you'll want to average your selected
vertices. You can get to this command
through the Polygons>Average Vertices>options
menu.
Set
the Iteration value to whichever you
feel is appropriate. I set mine between
10 and 50 and applied it a couple times.
Repeat this step for all of your complex
areas on your model. The reason for
averaging the vertices is to make the
more complex areas of your model less
complex, so after you apply the Cylindrical
projection, you won't get so many (if
any) overlayed UV's, which will cause
problems for your mapping.
When
you're finished with that, your duplicate
should look something like the images
on the right. As you can see, all the
more complex areas of my model are now
less complex and more planar, which
should make a better cylindrical projection
and UV layout. (next
step).