'3D Studio Max'

.
"Making of The Viking animation" by "Cemre Ozkurt,2002"
 
Page 1
 

 


 


Cemre Ozkurt,2002
http://www.deluxepaint.net/

Required tools:

Maya 4.1 (not necessary)
3dmax 4.2
Morph o Magic for max 4
Photoshop 6
deepaint 1
illusion
After Effects 5
Premiere 5.5

Introduction:

This tutorial won't give you a lot of technical support but it will give you the idea how i did it. I believe that it will help many new people to character creation
maybe this technics are not right but i found them by myself when i was fooling around with animations.
This technics doesn't need to be pass on to the generations....

 

Concept and Character design ::

This character is not a unique one. When i was doing it, i liked it and i finished,
I did drafts before and i saw millions of ORC works (Blizzard, Lord of The Rings Drafts and stuff like that...)
And i didn't need to draw a draft before i started.You can see my old Drafts below (they look like this orc)..


Modelling:

First I started this model in MAya. I created a box then I created NOSE with cutting and extruding some places. (Thanks Burcak )

I copied NOSE with Instance and i mirrored it, so if i do something to one side, it happens to the other side..
In time, this head poped-out.( I don't Know how did I do that ) than I continued with Instance copy.


First model that i made was not very satisfying to me (middle one) and I didn't touched it like a month.Then i exported the
character to the 3DSmax and i started to play with it. When Can Tuncer was making a scout character texture, I also explored this character.
I took out the Ears from Can's model and i put them into my model.
I changed the ears and Imade them mine.


For hair i used alpha map. this technic also use for game character's hair.
It wasn't a satisfying but it finished quick. It didn't look terrible.




 



3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!



Texture and UV mapping:

When i was making the textures, i detached the Ears and head. Then I used multiple Map
1st ID was face and 2nd ID was ears, I gave Spherical UV to the head and I gave to the ears Direct planer map from front.
Then I applied "relax" from MODIFY menu. So it was near to the spherical head.
Then It helped me to paint under nose and eyes easily...

I imported this character to the DeepPaint and I spotted some areas,
Just like under eye wrinkles, Chin point, near Nose Wrinkles, and Forehead wrinkles. I didn't paint he whole thing on DeepPaint.
I marked some areas and I exported map to the photoshop. In Photoshop I opened layers and I did final Texture.
..
Wire - color map
 
..
Bump map - Shine map
 
..
Color map - Bump map
 
..
Color map - Shine map