4.1 (not necessary)
Morph o Magic for max 4
After Effects 5
tutorial won't give you a lot of technical
support but it will give you the idea how
i did it. I believe that it will help many
new people to character creation
maybe this technics are not right but i found
them by myself when i was fooling around with
This technics doesn't need to be pass on to
Concept and Character design ::
character is not a unique one. When i was
doing it, i liked it and i finished,
I did drafts before and i saw millions of
ORC works (Blizzard, Lord of The Rings Drafts
and stuff like that...)
And i didn't need to draw a draft before i
started.You can see my old Drafts below (they
look like this orc)..
I started this model in MAya. I created a
box then I created NOSE with cutting and extruding
some places. (Thanks Burcak )
copied NOSE with Instance and i mirrored it,
so if i do something to one side, it happens
to the other side..
time, this head poped-out.( I don't Know how
did I do that ) than I continued with Instance
First model that i made was not very satisfying
to me (middle one) and I didn't touched it
like a month.Then i exported the
character to the 3DSmax and i started to play
with it. When Can Tuncer was making a scout character texture, I also explored
I took out the Ears from Can's model and i
put them into my model.
I changed the ears and Imade them mine.
For hair i used alpha map. this technic also use for game character's hair.
It wasn't a satisfying but it finished quick.
It didn't look terrible.
Texture and UV mapping:
i was making the textures, i detached the
Ears and head. Then I used multiple Map
1st ID was face and 2nd ID was ears, I gave
Spherical UV to the head and I gave to the
ears Direct planer map from front.
Then I applied "relax" from MODIFY menu. So
it was near to the spherical head.
Then It helped me to paint under nose and
imported this character to the DeepPaint and
I spotted some areas,
Just like under eye wrinkles, Chin point, near
Nose Wrinkles, and Forehead wrinkles. I didn't
paint he whole thing on DeepPaint.
I marked some areas and I exported map to the
photoshop. In Photoshop I opened layers and
I did final Texture.