I
wanted the clothing to have detailed creases
and wrinkles, something that
I couldn't do easily with splines. After
I was done modeling with
the spline cages I converted them to low-poly
meshes as seen on
the right/below. Then I made a reference
object and smoothed it. Now
I could use box modeling to create more
detail. The polygons were
cut into smaller pieces and the points
were moved around to make
wrinkles.
I
only made wrinkles in the areas where
his joints were because these
are supposed to be tight fitting clothes.
The nice thing about this
is that it put more detail in these areas
as well- so that the bending of
joints will be smoother.
I
used the same idea to create the wrinkles
on the sleeves. I spent more
time on the sleeves because they will
be much more noticeable in
the animation.
Here
is a finished render of the sleeves.
When
all of the body parts were created it
took a lot of control and
reference objects. It was really nice
working this way because I
could still go back and change a lot of
details.