I
was the model for the body of the mime.
The arms and legs were created
in a similar fashion to the head. As you
can see below, the
spline cage for the arm floats right above
the surface of the arm. This
can be tweaked in real time to see what
the result is on the surface.
The
vest was more complicated and was created
in three parts-two
front pieces and a single back.
I
tried to create the hand with spline cages
but I had to much trouble.
It was very hard to get the fingers to
seamlessly integrate with
the palm. So I tried another way- box
modeling. This proved to
be slow but it worked very well. I began
with a single box for the
palm then cut and extruded the fingers.
The hand to the right is
the one I created. The one on the left
is the same model smoothed.
The low-poly hand works similar to the
spline cages- it can be tweaked
and the smoothed version will update.