Right
im now going to go through the method
I use to build the dangly parts. I
firstly select the 4 edges that make
up the poly from were i want my dangly
The
next stage is to hit the connect 1
tool from my quad menu giving me a
poly within a poly now what Im aiming
for is a round dangly part not a square
one.so i need to do another few steps
I
need to do another connect 1 giving
me another poly. So now what i do
is delete the edges iv just created
leaving me the second poly intact
but having extra verts .This is the
master plan getting those extra verts
.
3DTotal
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Now
what we do is access our quad menu an
find our cspoly tools, theirs a tool
called cs untangle which is another
cool tool.all these tools hey :). No
other program has so many tools to aid
you in polymodelling. So when we hit
untangle that's just what it does .If
you use it on 4 sided poly that has
had its verts moved making it non planar
it will untangle and give you a fresh
planar quad poly.but if you use it on
a poly like ours that has extra verts
it will average out the untangle command
giving us whalla......
What
is close enough for us to a circle all
we need to do now is find that bevel
tool and start extruding an bevelling
down. When we use the meshsmooth it
will smooth that realy nice for us.
As
you can see its done the perfect job
for what we wanted.