So
now we have our guide lines all drawn
we can start with the modelling process
. All my models always start life
as a box, a virtual ball of clay .So
what we need to do is firstly ruff
out the basic shape that our guides
depict . so start selecting faces
and extruding until you have the basic
form .
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Here
we have our most basic form made with
extruding faces . So iv got as close
as i can with just extrude and bevel
next we need to start pulling a few
verts to get our outer edges inline
with the guides. You can see the benefit
now of drawing the spline guides . It
can take a while to draw them but its
worth it in the long run.
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When
you are satisfied with your forms
the next stage i do is to cut in some
details, So i select a few edges and
access my meshtools and press connect1
until i have some detail i can work
with . The first cuts i made are were
his ears are and were his eyes are.
When you have cut in the edge loops
you can start pulling out polys and
verts, slowly building up the shapes.
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Im
just going to show you the basic concept
of edgeloop select and edgering select.for
those of you who have been living
in a cave for the past year :). The
new polyobject is a big step forward
over editmesh that was used in max
3. Its a lot better to work with and
you can do a lot more with it just
look at all the meshtools.. Theirs
also a script called ERASE
EDGELOOP that just dissolve's
a whole edgeloop and removes all the
leftover verts aswell very neat tool.
So look at the pic, you see the edges
coloured red, there all selected with
one click of the meshtools. All you
do is select one edge hit the edgering
tools and all the edges that run in
a line will be selected.same idea
for edge loop except edges that run
end to end are selected see the green
line in the pic.
The
second pic shows all the edges connected
after me firstly hitting edgering select
then connect 1. a hell of a lot faster
than divide or cut.
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