3D Studio Max

.
Making Sebulba


 

PART 1

Right first things first, when you are modelling the best thing you can do is get some plans of your intended model to act as a guide to work from. I found these pics of Sebulba in my book the art of starwars ..These are great as we have all the views we need, the side the front and the top click on the pic to grab a bigger copie of the guides.

OK now you have the guides we need to set up our view ports to show are pics .

BTW.This image is not the same as the final model that they used in the film.

 

3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!



So what i do is make 3 planes with the same aspect ratio as the pics.or as close as you can get it then planar map the pics to each plane and then position them in the viewports how you like them.

 

These pics are for a guide to draw around. You are probably thinking why don't i just use the pics .Well you see its better to draw around your pics with splines getting as much detail in as you can . you can use a great script called spline pencil giving you Maya like curve drawing pencil.now when you have drawn all your curves you will be able to see your guide lines all the time while modelling..as imaged planes get obscured by your model.

Click to get spline pencil scripted by Herman saksono


3D Total Homepage