Turn
the wrist to show a raised and lowered
position of the hand.
For
the moment we deal only with the adjustment
of the vertexes of the wrist and we
leave the remainder of the vertexes
influenced by the Main bone just as
they are.
Adjustment of
a Finger.
For this
it is necessary to make 3 frames each
time an inflection is used.
Adjust
in each frame the weights vertexes.
This principle is valid for the 3 other
fingers, annular, major and index.
The
skinning of the 4 finished fingers.
Aspect
of the influence of the Hand bone once
all fingers are skinned.
3DTotal
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With
the thumb now with 4 frames for 4 orientations
of the phalanges.
Zones
of respective influences of the three
bones of the thumb.
Corresponding
adjustments.
It is illusionary
with so few bones to remake a perfectly
moving hand but it is an acceptable
approach.