Once
we totality skinned the clothing, select
the Root and move it.
Normally all the vertexes of clothing
should follow the Root in its displacement.
If
necessary certain vertexes that are
not influenced at 100% by bones, should
be adjusted so that is the case.
Make
this checking after each end of skinning
on the following objects.
And
now the head.
Begin with
linking the eyes to the Face bone
(in green).
For
the head we can trim the work of skinning
well by moving the zone of influence
of the Face bone as above, by moving
the reference marks in gray.
Indeed the zone of influence of anything
is not centered on the bone even that
is quite practical sometimes.
Adjust the
zone of influence of the bone Vertebrae
03 as opposite.
Make two rotations,
one tilted back and the other tilted
forward with the frame 1 and 2 for
example.
Start by adjusting the weights with
the head tilted back, then finish
the head tilted forward correct the
joint.
By making the
adjustments for with dimensions and
by selecting the vertexes two to two
in right-angled selection we adjust
the weights in a symmetrical way.
Let us rotate
the head right and inclined to check
that all occurs normally
Of course for
an optimal result it would be necessary
to have more bones for the vertebrae
but here it is sufficient with the
armour and the hair covering.
A large piece
now with the glove and especially
all the fingers..
Regulate the zones of influences of
each bone as previously.
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Then
rotate the shoulder, bring the arm to
horizontal to the frame 1 by ex.
Then
carry out a rotation of 45° on the
bone Before Bras 2 and the same thing
on the bone Main.
That makes it possible to place the
hand horizontally, it is more practical
to observe during skinning.
This
rotational movement of before arm is
called the pronation.
Adjust the weights
to have a regular torsion on the glove.