When a character is modeled, the eyes
are not an element to be neglected,
because it is them which will give
a spark of life to the model...
This
tutorial is an extension of the tutorial
on Joan of Arc but the principle is
applicable for any character.
At
the time we modeled the head, we used
a sphere for the eye.
We did not worry about the division
number of it.
Select
the sphere and chose an adequate number
of segments to have a good size pupil.
Make
a copy of this sphere (Edit/Clone) and
hide it, we will need one later.
Select the faces corresponding to the
pupil and delete them (activate Ignore
Backfacing to select only the visible
faces).
Name this sphere Ocular, duplicate
it without moving and name it Cornea
copy.
Hide this object.
Unhide
the first copy of the complete sphere.
Select the faces opposite.
Detach
these faces and chose Detach As Clone
to preserve the intact sphere.
Name this object Pupil.
Select
the pupil object and apply Mirror to
axis X.
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Now
redimension the object make it match
the eye, Move the pivot point as opposite.
Move
the pupil and redimension it with scale.
Reverse
the normals of the pupil in Face mode.
Finally
use non-uniform scale on the X axis
matching the pupil.
Attach
the pupil to the eye with Attach.
Select
the common vertexes and weld them using
Weld Selected.
Unhide
the Cornea object and apply a uniform
scale of 101%.
The spheres are very close but are not
superimposed.
The Cornea will be transparent to make
it possible to place reflections and
brightness on the Ocular sphere
As
for the pupil, detach the sphere cap
using a pertinent band of faces, place
the pivot correctly and adjust the size
according to the hole of the cornea.
Squash
the cap with non-uniform scale, attach
and weld as we did before.