Now
we need to join the dependent parts
of the skeleton so as to make one skeleton.
Activate
the Select and Link icon, click on a
bone of one of the fingers (the first
its chain) then move the cursor until
meeting the hand bone, the icon changes
form, release the left button and the
bond is made.
Repeat
the operation for each finger. Each
finger is now connected to the hand
(linked).
Do
the same with the hair splines by
linking them to front of the head.
Connect
the Shoulders on the bone vertebra.
Connect
the Femurs on the bone to the hips.
Finally
connect the hip bones to ROOT bone.
Also
connect the control point of the sword
to the right Main bone.
Now
when you move ROOT bone, the skeleton
should follow (without displacement).
We can See the whole of the hierarchy
of the skeleton by using Schematic
View.
In Graph Editor then Schematic View,
made New Schematic View.
In
the window which appears we can name
it, here Joan, click Reference mode
then click on Filters.
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Show
only the bones to simplify the graph.
Right
Click on the ROOT, activate Show All
and Auto Arrange.
The
whole skeleton is Displayed, we can
zoom and see the names and check the
hierarchy.