3D Studio Max

.
Modeling Joan of Arc by Michel Roger



Page 2
Mapping of the Sword

In the preceding page we used several Material ID's to quickly map all separate sections.

We will now finalize the UV's of all the faces while re-examine each checker pattern in Unwrap UVW.

Click on Editable Poly ensure that no faces are selected.
Apply Unwrap UVW and continue in 'Select Face' mode.
Open edit UVW.
Select the ID 3 Checker.

Using Unwrap Options Show Selected Vertices in Viewport.

On this ID certain faces have UV's that are stretched because of the planar map for the face of the preceding page.

Select the faces on top of the blade as shown and apply a
Planar Map.

Rotate and move the mapping Gizmo so that it takes its orientation from the average normals of the selected faces.



We can see UV's correspondents, in the window of edition, marked in red.
See here we deform entirely to fit the UV's square.
We need to redementionalize this set of UV's so that the mapping is coherent with the remainder of Checker ID 3.
Initially, uniform Scale until the visual checker in the viewport\All Users\Application

Finally a non uniform Scale on the remanining UV sets with the same dimensions.







For the ID 11, select the faces of the top and apply a Planar Map.






Scale the UV and finish the adjustment on the pommel.

Page 2

3D Total Homepage


 

-