In
the preceding page we used several Material
ID's to quickly map all separate sections.
We will now finalize the UV's of all
the faces while re-examine each checker
pattern in Unwrap UVW.
Click
on Editable Poly ensure that no faces
are selected.
Apply Unwrap UVW and continue in 'Select
Face' mode.
Open
edit UVW.
Select the ID 3 Checker.
Using
Unwrap Options Show Selected Vertices
in Viewport.
On
this ID certain faces have UV's that
are stretched because of the planar
map for the face of the preceding
page.
Select
the faces on top of the blade as shown
and apply a
Planar Map.
Rotate
and move the mapping Gizmo so that
it takes its orientation from the
average normals of the selected faces.
We
can see UV's correspondents, in the
window of edition, marked in red.
See here we deform entirely to fit the
UV's square.
We need to redementionalize this set
of UV's so that the mapping is coherent
with the remainder of Checker ID 3.
Initially, uniform Scale until the visual
checker in the viewport\All Users\Application
Finally
a non uniform Scale on the remanining
UV sets with the same dimensions.
For the ID 11, select the faces of the
top and apply a Planar Map.
Scale
the UV and finish the adjustment on
the pommel.