This form being complex
we need to use 3 maps.
A cylindrical map for the sleeve.
A planar map for the
palm of the glove.
And another planar
map for the back of the glove.
In the UV Editor,
separate the sets from the UV.
Finally adjust as
before to clean up any problems.
3DTotal
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The smoothed glove.
It should be noted that the texture
between the fingers is always stretched
a little because of the small area between
the UV of the fingers.
What remains in any event not very visible.
Checker ID 8, 9 and
10 are not being used, we can erase
them with the Delete button.