3D Studio Max
ID 5 to the clothing.
This part of the body must be assembled
before putting on the mapping.
arms, the knees and the ankles can
be mapped with our Authority texture
to save time.
on the preceding page, detach, move
and restitch the UV.
As we see here the superimposed points
are now stitched together.
Adjust UV on the belly of these two
sets change the creases.
Weld the UVs and finish adjusting
them untill you have a regular checker.