This part of the body must be assembled
before putting on the mapping.
The
arms, the knees and the ankles can
be mapped with our Authority texture
to save time.
For
the arm a cylindrical map which we direct
-90° towards Z on the Gizmo in Local
mode, the seam of UV is on the interior
and will be less visible on texture.
If
we Unwrap we find that at arrow 1 the
UV points overlap because of the folds
and on arrow 2 the UV of cross over
badly, it is necessary to detach and
move these points.
As
on the preceding page, detach, move
and restitch the UV.
As we see here the superimposed points
are now stitched together.
For
the body we still use a cylindrical
map.
This time we find at arrow 1 the UV
is badly placed, at arrow 2 we find
faces between-legs that cannot be correctly
mapped with cylindrical mapping.
Use
Select Face in the UVW Unwrap mode and
select the faces with distorted mapping
and apply a Planar Map.
We now create a set of UVs for the Inner
Left Leg.
Make
the same selection for the other side
so as to have a set of UVs for the Inner
Right Leg.
Separate
the three sets from the UV.
Detach
the UV of the body by selecting the
points of the axis down the back and
use Selected Vertices.
Now move a set by using Expand Selection.
Adjust UV on the belly of these two
sets change the creases.
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Separate
and redimentionalize this set from the
UV of the Inner Left Leg.
One part goes to the front and the other
to the back.
Weld the UVs and finish adjusting
them untill you have a regular checker.