A
basic cylindrical mapping and UV correspondents.
Remappez
with a Map Double diffusion in the UVW
Unwrap faces with the distorted mapping.
Separate and put on the scale the new
set of UV.
Cross
of them two and weld it with the remainder
of the UV of the head.
This
part will still display distorsions
but it is under the hair thus that hardly
has importance.
The
part of UV under the chin is not well
unfolded.
For
that select the points of the bottom
of the neck and to increase the value
of the software selection, the close
points change color according to the
influence of the selection.
Move to the bottom the points, the unfolding
is done carefully and regularly.
3DTotal
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Adjust
the whole of UV with a scale not vertical
uniform.
Certain
parts of the faces are adjusted more
specifically as the mouth, the nose,
the eyes, these zones or UV overlap
is that it is necessary to unfold.
The
ear in this case is just widened, it
is hidden partly by the hair and it
is not necessary to spend time too much
on this part.