Here
we hide the body leaving only the head,
a little of the neck and the hair.
Create a Material with 3 Sub-Materials
as shown.
Let
us start with the hair as ID 3.
A
cylindrical mapping with the seam in
the front. On the right-hand side the
UV mesh.
Note
that at the top of the UV it is completely
stretched out and not easy to adjust.
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Start
to adjust the mesh by moving it from
the remainder of UV with the Expand
Selection function from the base point.
Select
the faces of the Scalp and apply a Planer
Map.
Move
the new set of UVs and scale them up
to a Large size. We will be knitting
the Scalp to the rest of the hair later.
Now
adjust the remainder of the hair.
Separate
the Scalp UV into 2 parts, use the dividing
line from the center of the hair.
Select
the identical points between the 2 sets
and then Target Weld the points
(in the top right).
Adjust the remainder of the points correctly.
We
do the same again with the other pieces.
The
UVs for the Hair are finished and on
the right is the object with smoothing.